THE STANDARD · thestandardscorer.app
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GTP Scorer

Field Trial Scoring

Hunt Information

Derby runs day(s) — All Age runs all

Derby usually doesn't run the whole hunt (e.g. a 3-day: All Age 3, Derby 2). A Derby hound scored on a day it doesn't run gets flagged for review on the Score Entry tab.

Hunt Length

Both times must be set before any score can be entered, and nothing can be scored outside them. S&D blocks & intervals also count from the exact start (e.g. 06:02), not a rounded hour.

Block: Fixed time windows (8:00-8:04, 8:05-8:09). A hound can score in both.

Standard: 35-30-25-20, then 15 (pack score) for every hound 5th & back.

GTP Scoring Rules Applied

  • Speed & Drive: 35-30-25-20 then 15 for all remaining; best score per 10-min block
  • Hunting: 10-30 pts per judge evaluation, max per hour
  • Trailing: 10-30 pts, max 30 in any 20 minutes
  • Endurance: 10% Day 1 / 20% Day 2 / 30% Day 3 / 40% Day 4 of daily subtotal (min 60 pts subtotal)
  • Hunting, Trailing, S&D scored in multiples of 5
☁ Cloud Sync (beta — scoring always works offline)
Lost scores? Recovery tools (restore this hunt / load from cloud) are at the bottom of the Manual tab.

Loads a full real hunt — 385 hounds, 42 judges, 1,300+ scores across a 2-day Derby, plus scratches, ghosts, bench & awards — so you can explore the whole app.

Photo scanning now runs through The Standard's server — your hunt key is all you need, no API key required. Only enter a key here to bypass the server and bill scans to your own Anthropic account.

Register Judges

Judge # auto-assigns if left blank. Used to type-enter the judge on score entry.

Scan Sign-In Sheet

Take a photo or upload a picture of the judges' sign-in sheet. Reads each judge's number, name, address, and phone. Review before adding.

Add Hound

Scan Entry Sheet

Printed entry page from thestandardscorer.app? Scan its QR code — every hound loads exactly as the owner typed it, instantly and offline. For handwritten sheets, use Take Photo / Upload (AI read; review before adding).

Speed & Drive Crossing

Record a Fault / Scratch

Log each fault as a judge calls it. 1-judge faults scratch immediately. Failure to Hark needs 2 different judges calling that same fault; bark/track (pool) faults need any 2 different judges — until then the hound sits on the (hidden) probation list.

GTP Standings

One Day Option

Bench Show

Enter the hound number for each bench placement. Ranked separately by class (Derby / All Age) and sex (Male / Female). Leave a spot blank if not used.

Print

All printouts in one place. Standings and Bench Show print from their own tabs.

Print Sheets

"Print All Judges" uses the selected day and prints every judge on its own page.

Roll Call Sheet

Awards Sheet (Top 10 + Category Winners)

Special Awards Sheet

Leaderboard / Half-Time Sheet

Ranked Speed & Drive

One Day Option

Scratch Sheet

Hunting & Trailing Scores

Analytics

Post-hunt performance view for this hunt only. Based on Speed & Drive crossings. Ranked by S&D Pts (total actual Speed & Drive score — same basis as the hunt scoring). Only kept scores count: scores thrown out by the S&D interval rule are excluded from every stat (shown in grey in a hound's detail). Avg Place = mean finishing place across the kept crossings a hound placed in (lower is better; a consistency read, not the ranking). Cross = number of kept crossings it placed in.

Summary

Hound Leaderboard

Tap any hound for its full crossing-by-crossing detail.

Hound Detail

Head-to-Head Compare

vs

Judge Audit

Each crossing is scored by one judge, so judges can't be compared on the same crossing. The only cross-judge signal is the same hound scored by different judges in different crossings — flags are worth a look, not proof (place also depends on the field a hound drew). Kept scores only. Below: judge activity (volume), then any judge who rated a hound more favorably than the other judges did.

Judge Activity

Favorable Outliers

GTP SCORERNATIONAL SCORERAFHAVIRGINIA OUTSIDE BEAGLE ASSOCIATIONTHE STANDARDCRHA

Grand Total Points · 5-Minute IntervalsHGA · National RulesAmerican Foxhunters Association · Grand Total PointsSpeed & Drive · VOBA RulesSpeed & Drive · One-Day HuntsClassic Running Hound Association · Speed & Drive
Scorekeeper's Manual  ·  the person running the laptop
Who this is for This is the operator's guide — for whoever is running the scorer during the hunt. It walks every screen in the order a hunt actually happens, and spells out the moments that trip people up (unreadable numbers, faults, running alone). Judges in the field don't need this; the scorekeeper does. Keep it open in this tab, or print it.

Before you start

The scorer runs in any browser — Chrome, Safari, Edge, Firefox — on a phone, tablet, or laptop. No install. There are two ways in:

  • The hosted app at gtpscorer.app — the normal way. Open the site and it asks for your hunt key (see below). One key unlocks one hunt.
  • A single emailed file — used for demos and pilots. Double-tap it and you're running; no key needed.
Your hunt key Each hunt gets its own key — it looks like GTP-4EFD-435BNATIONAL-4EFD-435BAFHA-4EFD-435BVOBA-4EFD-435BSTANDARD-4EFD-435BCRHA-4EFD-435B and is labeled with your hunt's name. To get in:
  1. Open gtpscorer.app on the device you'll score with. You need internet for this first step only.
  2. Type the key exactly as given (dashes included) and tap unlock. The hunt name comes pre-filled from the key.
  3. That device stays unlocked — the key is remembered, and once the app is open it works fully offline in the field, same as always.

No account, no password — the key is your credential. A key has an expiration date and can be turned off, so if the screen says "no active hunt key," contact whoever issued it. Unlock every device you might score on (laptop + a backup phone) before you head to the pen.

Two things that save your day
  • It auto-saves to the browser constantly. Close the tab, the battery dies, you fat-finger the back button — reopen the app and everything is still there.
  • Back up a file at the end of each day anyway. On HUNT SETUP, tap Download Hunt to save a backup file to the device. That file also moves your hunt to another phone/laptop — tap Load Hunt there to open it.
First time? Run it in parallel The first hunt you score, run the scorer alongside whatever you use now (paper / Access). Enter scores in both, compare at the end of the day. It builds trust fast and you lose nothing.
Want to practice first? Load the demo hunt While you're evaluating the app — before your hunt key is active — a Load Demo Hunt button on HUNT SETUP fills it with a full fictitious hunt — a real 2-day, 385-hound Derbya 3-day, 100-hound trial with crossings, hunting & trailing calls, bench and awards100 hounds (50 Male / 50 Female), 20 judges, and a full day of crossings100 hounds, 20 judges, and a full day of crossings — so you can click through every tab with real-looking data. Once your hunt key is active the demo button is hidden — it would overwrite your real hunt, and you don't need it. In its place you get 🎯 Practice on the Demo Huntthat is the only way to practice on an active key. It backs your real hunt up to the cloud, hands you a fictitious hunt where nothing counts or syncs, and the banner at the top brings your hunt back in one tap. Do NOT practice by entering test hounds and scores under your real hunt name — your hunt name is locked to your key, so those scores go to the cloud as the real hunt and clearing them with New Hunt afterwards does not take them back out.

The flow of a hunt, top to bottom: Setup → Judges → Hounds → score all day on SCORE ENTRY → check STANDINGS → enter BENCH SHOW → print everything from PRINT. The tabs across the top run left-to-right in roughly that order.

Hunt Setup ↑ top

You land here when you open the app. Fill it in once, before the hunt.

  1. Hunt Name — e.g. 2026 Tar River Classic. Prints on every sheet.
  2. Date — for a multi-day hunt fill in both boxes (start and end); the second box only shows when the hunt is more than one day. The range prints on every sheet.
  3. Location / Pen.
  4. Number of Days — pick 1 Day / 2 Days / 3 Days, or + Add for a 4th. You can add a day mid-hunt if the format changes. The Standard runs one-day hunts — it starts on 1 Day and you'll normally leave it there.
  5. Class Days (multi-day hunts) — set how many days Derby runs; All Age always runs the full hunt. Default is 2 on a 3-day hunt (All Age 3, Derby 2). If a Derby hound later gets scored on a day Derby doesn't run, the app warns you and flags it for review — see the Faults & Fixing sections. AFHA note: AFHA Derby stakes run the full trial — set Class Days equal to the number of days.
  6. Classes (this hunt)The Standard'sCRHA's classes are yours to define per hunt. Add or remove classes on the Classes card: a single open class, Puppy / Derby, two puppy classes, Derby / All Age — whatever this hunt runs.
  7. Hound Numbering (this hunt) — every hunt splits classes by number a little differently, so pick this hunt's rule: No Rule (the default — a hound can be any number; pick each hound's class by hand at entry), Number Blocks (type each class's number blocks in the #s box on its class row, exactly as the flyer prints them — a class can hold more than one block, e.g. Derby 1–75, 900–999 with All Age 76–899), or Odd / Even (numbers split by parity — set which classes the even and odd numbers belong to, e.g. Derby even, All Age odd). A block can carry its own odd/even when two classes share one span — 0–299 odd for Puppy, 0–299 even for Derby, 300–999 for All Age. If the hunt was booked with its classes and numbering written on the booking, Hunt Setup opens already filled in from the booking — check the chips and the rule, and change anything the hunt runs differently. With a rule set, typing a hound's number picks its class automatically at entry. If you set or change the rule after hounds are already entered, tap Apply numbering rule to entered hounds to reclassify them in one tap (it's one Undo away).
  8. Hound Numbering (this hunt) — defaults to Odd / Even with even = Male, odd = Female (the traditional VOBA convention), so typing a hound's number picks Male or Female by itself and most hunts have nothing to set up. If this hunt numbers differently, change the rule here: No Rule (pick each hound's class by hand at entry), Number Blocks (type each class's number blocks in the #s box, e.g. Male 1–99, Female 100–199 — a class can hold more than one block, comma-separated), or flip which class is even and which is odd. If you change the rule after hounds are already entered, tap Apply numbering rule to entered hounds to reclassify them in one tap (it's one Undo away).
  9. Times are AM / PM — everywhere: Hunt Setup, Score Entry, the standings, the judges' phones and every printed sheet read 3:15 PM, the way people say it. Nothing to set. It matters most for a hunt that starts after noon (nobody should have to work out that 1 PM is 13:00) and for one that runs past midnight: 12:30 AM simply comes after 11:59 PM, and the app already knows that belongs to the same night. Type 315p, or type 315 and tap the PM button beside the field — either works. The AM/PM buttons are not in the tab order, so keying scores straight down the form never stops on them: Time, then Tab, and you are on the next field. The judge name box is skipped the same way — type the judge's number and the name fills itself, so Tab carries you past it to the time. Both are still there to tap when you'd rather point than type. And AM/PM sticks: the half of the day carries over from the last score you entered, because calls are keyed in the order they happened. Once you're into the afternoon, type 205, 210, 235 and they are all PM — you cross noon once and it stays. Before a day has any scores the day's cast time sets it, so an evening hunt is in PM from the very first entry. Typing a or p always overrides it, and the lit AM/PM button shows which half the next time will land in before you type. If you have military habits, keep them: a four-digit 1830 still lands on 6:30 PM. The field always reads back what it understood, so a mis-typed morning is visible before you leave the box.
  10. Hunt Length — pick how many hours the hunt runs (1 to 8) and the app fills in every day's end time from that day's start, then locks it. This is the fix for the four-hours-and-a-minute argument. A 4-hour hunt cast at 06:00 ends at 09:59 — not 10:00. 09:59 is the last minute that can be scored, and 06:00 to 09:59 is exactly 240 scoreable minutes. Entering 10:00 instead is four hours and a minute, and it isn't just untidy: the hunting hour caps count from the start, so that one extra minute opens a fifth hour — a call in it would be capped at 30 instead of the fourth hour's 25. Nobody has to do that arithmetic now, and nobody can argue about it. Multi-day: each day can cast at a different hour — type each day's start and they all run the same number of hours. Leave Hunt Length on Custom to type both times yourself (hunts scored before this existed load that way and are unchanged).
  11. Start & end time per dayto the minute. If the cast is 6:02 AM, enter 6:02 AM, not 6:00. Interval throw-outs calculate off the exact time you enter, so this matters. With a Hunt Length set you only type the start; the end is figured and shown greyed out. Shortening a hunt after scoring never deletes anything — if any recorded call now falls outside the window the app says so, in orange, right under the picker.
  12. Night hunt that runs past midnight? Enter the real clock times — start 22:00, end 02:00 is fine. When the end time is earlier than the start, the app knows the day crosses midnight: scores entered after midnight (00:30) belong to the same night, sort after the pre-midnight ones, and intervals measure correctly across 12:00 AM (a 23:58 and a 00:01 crossing are 3 minutes apart, not 24 hours). Both boxes must be filled for this to work — a start time alone can't tell the app the hunt runs overnight. Hunt Length handles this too: a 5-hour hunt cast at 22:00 ends 02:59, and the app reads it as the same night.
  13. Speed & Drive interval — see the box below.
  14. Speed & Drive formatStandard (35-30-25-20, then 15 pack score for every hound 5th & back) or GTP5 (35-30-25-20-15-10-5 for 1st–7th, 8th & back score 0). Set it to whatever this hunt runs.Speed & Drive formatStandard (35-30-25-20, then 15 pack score for every hound 5th & back) or Max 7 (35 working down to 5 points at 7th place; 8th & back score 0). Set it to whatever this hunt runs.Speed & Drive format — locked to AFHA's Top 7 ladder: 35-30-25-20-15-10-5 by position within class, 8th & back score 0. Each class scores its own top 7, so two classes on one crossing can score up to 14 dogs. Nothing to set.
  15. Tiebreaker (this hunt) — hunts differ, so pick the rule this hunt breaks ties by: Placement count-back (the default — most 1st-place crossings, then most 2nds, and so on) or Latest kept time (the hound with the later latest kept time wins; tied there, the next-latest decides, and so on). The standings, tags, and prints all follow whichever you pick — see the Standings section.
  16. Awarded Places (this hunt) — on a plain Speed & Drive hunt, the pen owner or Master of Hounds picks how deep this hunt awards: Top 5 / Top 10 (the default) / Top 15 / Top 20. The standings show only that many places — on screen, on the Standings print, and on the Half-Time leaderboard — so a small hunt never posts a sheet naming every dog in the pen. The Ranked Speed & Drive print still lists every scored hound (that one is the full audit list). This choice only appears on the Speed & Drive ruleset — GTP and HGA hunts follow the National convention (Top 40).
  17. Endurance (this hunt) — most Standard hunts leave this Off (points are kept S&D only). If the hunt runs an endurance bonus, pick By Day (the traditional rule: 10% Day 1 / 20% Day 2 / 30% Day 3 of the day's subtotal, only when that subtotal reaches 60) or By Hour — each kept score earns 2% per hunt-hour elapsed when it was scored, so hour 1 counts least and the final hour counts most. By Hour is the day rule at hourly resolution (hour 5 = 10%, hour 10 = 20%, hour 15 = 30%) with no minimum subtotal — set the day start and end times above so the program knows the hunt clock; a day without times is assumed 5 hours. Standings, dog sheets, and prints show the endurance figure whenever it's on.
The S&D interval — AFHA runs 5-minute blocks By-Law VII specifies the AFHA GTP scoring system at 5 minutes — the app starts there (highest score, latest time, kept per 5-minute block) and that's what nearly every hunt runs. No Limit (every S&D score counts) is the only other option offered; 1/10/15-minute settings aren't used under AFHA rules and don't appear.
What the S&D interval does It controls which Speed & Drive scores count when a hound crosses repeatedly. Pick the one your hunt runs by:
  • No Limit — every S&D score counts, nothing is thrown out.
  • 1 / 5 / 10 Min — keeps the combination of scores worth the most total points, with no two kept scores closer than the interval. This can drop a hound's single highest score if two lower ones nearby out-total it (that's correct — see Recording a crossing).
National hunts run true intervals (measured score-to-score, not fixed clock blocks) — the app is already set that way; pick 5 or 10 minutes (default 10). Also pick the hunt's Ruleset: HGA (the default — placements come from category weights, 100 down to 10 across ten places, perfect 400), GTP (same scoring, placements by raw grand total — the pen option, and the hunt must advertise it), or Outside (open country — HGA placements and scoring, but S&D runs 10-minute intervals only and the endurance eligibility is stricter; see the Endurance callout). The host tells you which one the hunt runs. Picking HGA also reveals First tiebreaker — leave it on Book order unless the host says this pen hunt is using the Speed & Drive first option; see the tie callout.
S&D interval — the default here is No Limit VOBAThe Standard counts every Speed & Drive score by default — the app starts on No Limit and most hunts leave it there. If your hunt wants throw-outs, the interval options (1 / 3 min1 / 3 / 5 / 10 min) are still available: the app then keeps the combination of scores worth the most total points with no two kept scores closer than the interval.
S&D interval — there isn't one Under CRHA rules every Speed & Drive score counts. There are no intervals and no throw-outs, and the ladder is always 35-30-25-20 then 15 — so Hunt Setup has no interval, interval-method, or scoring-format rows at all; the rules box states what runs. A hound's total is simply the sum of every crossing it was scored in.

When setup is done, tap Next → Register Judges.

Register Judges ↑ top

  1. Type the judge's full name.
  2. Leave Judge # blank to auto-assign, or set your own. That number is how you'll pick the judge fast during scoring — you type the number instead of scrolling a list.
  3. Optionally add location / address, phone, and pick a role: Field Judge, Master of Hounds, Home Plate Judge, Trial President.
  4. Tap + Add Judge. Repeat for each judge.

The roster shows each judge with their number, role, location, phone, and a live scores-logged count. Remove one with the × (you'll confirm). Tap Next → Enter Hounds when done.

Scan Sign-In Sheet (optional shortcut)

If your judges signed in on a paper sheet, don't retype it. Tap Take Photo or Upload Image of the sign-in sheet and it reads each judge's number, name, address, and phone. Always review what it read before adding — fix any misreads in the list, then tap Add All Judges. It skips any judge already registered by name, and if a judge number on the sheet is already in use it assigns a fresh one. Roles come in as Field Judge — change any that aren't afterward.

Tip Print the judge roster (Print Judges) and use it for check-in / attendance at the start of the day. The printout includes each judge's phone.

Judges scoring on their phones (optional — paper always works)

A judge who wants to record on a phone instead of paper: tap the 📱 button beside their name at check-in and they scan the code with their phone camera — their page opens already knowing the hunt and who they are. It needs internet once to load, then works offline all day: they record clips at the crossing, key the numbers in downtime, and at the end show you their hand-off codes. On this computer, open ⏺ Recorder (bottom of the crossing form) and scan the codes off their screen — camera or barcode gun. Every crossing imports with the judge's name and the time they tapped Record. Judges who claimed the hunt at thestandardscorer.app come down with their numbers automatically; 👤 Pull judges is the manual re-check. The 🏃 Runner page QR turns any phone into a courier that collects hand-offs out on the pen and plays them all back at the computer. The check-out board underneath tracks who has reported and who is still out. Start small — a couple of willing judges, paper for everyone else. The phone will ask once to use location — allowing it quietly maps where each crossing happened (GPS works with no cell service) and feeds the Pen Heat Map on the Analytics tab; declining changes nothing else.

Enter Hounds ↑ top

  1. At the top of the form, optionally enter the Kennel / Owner and Owner City + State — these belong to the hunter, not the dog, which is why they come first (a registration sheet starts with the owner). City/State print with the final results. In Entry-sheet mode they stay filled while you enter all of that hunter's dogs — see the tip below.
  2. Enter the hound's number (the painted number) and name — both required. A trailing letter on the number can set the class as you type (41d) — see the tip below.
  3. Optionally add Sire and Dam — both fields suggest names already entered this hunt, so a littermate's sire is two keystrokes and a pick, never a retype.
  4. One Day Option: set Yes / No — is this hound in the paid Day-1 Speed & Drive pot? It defaults to Yes (most hounds are in) and sits right after Dam so the keyboard flow reaches it without a mouse. See the One Day Option section.
  5. Pick the class: All Age or Derby. This is set per hound and is what the scoring uses. If the hunt set a numbering rule (Hunt Setup → Hound Numbering), typing the number snaps the class buttons automatically — watch them flip as you type; with No Rule, it's up to you to pick.
  6. Class: Male or Female — set automatically from the number (even = Male, odd = Female by default; Hunt Setup → Hound Numbering if this hunt runs a different rule). Watch the buttons flip as you type. You shouldn't need to touch them.
  7. Class: the buttons show this hunt's classes (whatever you set up on Hunt Setup). If the hunt set a numbering rule (Hunt Setup → Hound Numbering — number blocks or odd/even), typing the number snaps the class automatically — watch the buttons flip as you type. A number the rule doesn't cover falls back to whichever button is selected.
  8. Tap + Add Hound — or, in Entry-sheet mode, just press Enter from the Dam or One Day Option field. Hounds sort by number automatically.
The class drives every points calculation The old ~1–99 = Derby, 100+ = All Age convention is not hard-coded — every hunt numbers differently, so the rule (if any) is whatever Hunt Setup → Hound Numbering says for this hunt. Under No Rule, any unique number is valid for any class and you must set the class correctly on entry. With Number Blocks or Odd / Even set, the number picks the class — still glance at the buttons before adding. Numbers just have to be unique.
The numbering rule helps — but check the class chip The numbering rule is a convenience, not a guarantee: a number the rule doesn't cover quietly takes whichever class button is active, with no warning. When an entry doesn't look right in the list, check its class chip first — and remember Apply numbering rule to entered hounds (Hunt Setup) re-runs the rule over everything already entered.
Even = Male, odd = Female (the default) — so a mistyped number flips the class Whenever the class comes from the number (the default odd/even rule, or number blocks), typing 142 when you meant 143 doesn't just get the wrong dog — it gets the wrong class. The hound's name confirmation and the class chip in the list are your check.
Entry-sheet mode — type the owner once per sheet Hunters usually bring several dogs on one registration sheet, so the form runs owner-first: Kennel / Owner and City/State sit at the top, the dog's fields below them. Tick 📋 Entry-sheet mode above the form and work sheet-by-sheet: type the Kennel / Owner (and City/State) once, then each dog is just # → Reg → Name → Sire → Dam straight down the form — the owner fields stay filled between adds, tabbing never passes through them, and pressing Enter in the Dam field adds the dog without reaching for the button. Littermates: the Sire and Dam fields suggest every name already entered this hunt — type the first letter or two and pick, so the same sire is spelled the same way on every dog instead of retyped five times. Picking the Dam from the list adds the dog on the spot — same as pressing Enter, one action instead of two. No numbering rule on this hunt? Type the class with the number — a trailing letter picks the class it starts: 41d = #41 Derby, 41a = #41 All Age 41m = #41 Male, 42f = #42 Female — the class buttons flip as you type and stay put for the next dog, so a run of littermates is one letter, once. (On a hunt with a numbering rule, the rule still decides — same as always.) The One Day Option sits right after Dam, so the habit flow just works: tab out of Dam, press if the dog is out of the 1-day pot, and Enter adds from there too. The green bar counts the dogs on the current sheet; when the hunter's sheet is done, tap Next Sheet → to clear the owner and start the next one.
Fast One Day Option entry — no mouse needed Since most hounds are in, the field is already on Yes — just keep entering. For the few that are out, Tab to the One Day Option field and press the down arrow ↓ to switch it to No, then add the hound. Only the hounds set to No get a small "no 1-day" tag in the list, so the exceptions are easy to spot.

Scan Entry Sheet (optional shortcut)

Hunt taking number claims online? If this hunt runs The Standard's number service (hunters claim their numbers on the website ahead of time), tap ☁ Pull Pre-Registered Roster once on hunt morning — every confirmed entry lands in the review list before the first truck arrives: numbers, hounds, kennels, classes, 1-Day Option. Needs signal once; the same review flow (edit, remove no-shows, Add All, duplicate guard) applies. Hunters who didn't pre-register — and any late swaps made at the desk — come in by QR sheet or by hand, exactly as below.

Printed entry page? Hunters with a free My Kennel account at thestandardscorer.app can print their registration sheet at home — a typed page with a QR code block above the signature lines. Tap ▣ Scan QR Entry Page and point the camera at the code (or use Upload QR Photo with a picture of the sheet) — every hound loads exactly as the owner entered it: numbers, breeding, registration, class, 1-Day Option. Instant, offline, and never an AI guess — the code is the data.

  • Big kennels bring more than one code — one code holds 6 hounds, so a 14-dog string prints three. Scan them in any order; the screen tells you which code is still missing before anything imports.
  • If this hunt runs a numbering rule (Hunt Setup → Hound Numbering — number blocks or odd/even), the number sets the class on import, exactly like typing at manual entry. A hound whose sheet disagrees gets a flagged row — e.g. "#4 is an All Age number at this hunt — the sheet said Derby". Usually that's a young hound legitimately running up, and it's already correct; if the number was the mistake, fix it in the review list and the class follows it.
  • A hound with a blank Dog # (owner didn't have numbers yet) still rides along — it lands in the review list and you type the number there.
  • Everything else is the normal review flow: edit anything, remove no-shows, then Add All Hounds. Duplicate numbers are caught the same as always.
  • A whole pile of sheets, or prints your camera can't read? Laptop cameras struggle with faint printouts — phones don't. Tap 📱 Scan sheets with your phone and scan the code on screen with any phone: a scanner page opens (internet needed once; offline all day after). Scan every sheet with the phone as they hit the table, then tap Deliver, open ▣ Scan QR Entry Page here, and hold the phone up to this camera — the codes play back on their own and every sheet stacks into one review list. Sheets can't import twice, so letting it loop is harmless.
  • Own a barcode scanner gun? Tap ⌨ Scanner gun, click the box, and scan the codes straight off the paper — a 2D imager reads faint prints better than any camera. Same review list, same rules.

For a handwritten sheet, tap Take Photo or Upload Image of a handwritten entry sheet. It reads each hound's number, name, kennel/owner, registration, sire/dam, and class, and One Day Option. Always review what it read before adding — including the 1-Day Option Yes/No toggle on each hound (it defaults to Yes, so just flip the few that are out to No right in the list — no accepting then editing later). Then it fills the list for you. Tap Next → Score Entry when the field is full.

Scoring — the four things you're trackingSpeed & Drive only ↑ top

At the top of SCORE ENTRY, first pick the Day you're scoring. Then you're recording one of four things — the app keeps each one differently, automatically. You never do this math; just enter what the judge calls.

CategoryPointsHow it's kept
Speed & Drive
(crossings)
35 / 30 / 25 / 20, then 15 for 5th and back — by position within classBy your interval setting (No-Limit, or best combo no closer than 1/5/10 min)
Hunting10–30 (steps of 5)Best score per hour
Trailing10–30 (steps of 5)Best score per 20-minute interval
EnduranceBonus %Automatic. A % of the day's total, only if that day's total is ≥ 60
Endurance is automatic — you never enter it It's a bonus on the day's (Hunting + Trailing + S&D) subtotal, and only if that subtotal hits 60: Day 1 = 10%, Day 2 = 20%, Day 3 = 30%, Day 4 = 40% (Day 5+ stays 40%). It rewards a hound that performs across the whole hunt, weighted to the harder later days. Hunt Setup has an Endurance pickerBy Day (this traditional rule, the default) or Off. Turning it Off is how you run a plain one-day Speed & Drive hunt under these rules: set the hunt to 1 day, Endurance Off, and score only crossings — standings are then kept S&D points alone.
CategoryPointsHow it's kept (every ruleset)
Speed & Drive
(crossings)
35 / 30 / 25 / 20, then 15 for every hound 5th and back — by position within class; alone caps at 20By your interval setting — true intervals, default 10 min; the app keeps the best legal combination automatically
HuntingAwards are 10 / 15 / 20 / 25 / 30 onlyEvery score counts — each hour's total is capped by the escalating max 10 / 15 / 20 / 25 / 30 (later hours stay at 30), and a day tops out at 100
TrailingAwards are 10 / 15 / 20 / 25 / 30 onlyEvery score counts — but no twenty minutes of the clock may hold more than 30. It's a rolling interval, not a fixed block: the twenty minutes are measured back from each call, not from cast time
EnduranceBonusAutomatic — see the callout below; the math depends on the hunt's ruleset
Endurance is automatic — you never enter it HGA-format hunts: the app adds 25% of each hound's total kept points, rounded down to a multiple of 5 (never below 10) — but only for hounds that scored in S&D and have at least 40 points. Worked example: 180 kept → 45 endurance. The rule book computes it on the final day; at the National's request the app figures it every day as a running figure so the standings and sheets show it from Day 1 — a hound that does not yet qualify lists no endurance at all (the cell is blank, not 0) until its points get there. GTP-format hunts: endurance builds daily instead — +5% of Day 1's points, +15% of Day 2's, +30% of Day 3's — and it only stands if the hound's hunt total (before endurance) reaches 40; finish under 40 and the accrued endurance comes off. Outside hunts: same 25% end-of-hunt math and same 40-point minimum, but open country gets the rule book's full requirement — the hound must have scored in Hunting or Trailing, and have scored in S&D, and reach 40 combined points (Hunting + Trailing + S&D). All three, or no endurance. The reason HGA hunts get off lighter is the printed Exception for Fox Pens, which drops only the Hunting-or-Trailing half — a pen hound still needs S&D and 40. The book's own examples: 10 Hunting + 10 Trailing + 15 S&D = 35 → nothing (short of 40); 200 S&D with no Hunting or Trailing → nothing out here; 60 Hunting + 90 S&D = 150 → 35 endurance. The Ruleset picker on Hunt Setup switches the math.
CategoryPointsHow it's kept (AFHA)
Speed & Drive
(crossings)
35 / 30 / 25 / 20 / 15 / 10 / 5 for 1st–7th, nothing past 7th — by position within classHighest score, latest time, per 5-minute block
Hunting10–30 (steps of 5)Up to one score per 20-minute block (three an hour), capped by the hour's max — 10/15/20/25/30 for hours 1–5 — and at most one score per judge per hour
Trailing10–30 (steps of 5)Best score per 20-minute interval
EnduranceBonus %Automatic. A % of the day's total — only if that total is ≥ 60 AND the hound scored in S&D that day
Endurance is automatic — you never enter it It's a bonus on the day's (Hunting + Trailing + S&D) subtotal, paid only when that subtotal hits 60 and the hound scored in Speed & Drive that day: Day 1 = 10%, Day 2 = 20%, Day 3 = 30%. Figured exact by the app.

VOBA scores one thing: Speed & Drive crossings.The Standard scores one thing: Speed & Drive crossings.CRHA scores one thing: Speed & Drive crossings — and under CRHA rules every crossing counts: no intervals, no throw-outs. There is no Hunting, Trailing, or Endurance — the whole hunt is the crossings, and a hound's total is simply its kept S&D points. Points per crossing run 35 / 30 / 25 / 20, then 15 for 5th and back, by position within class (or the Max 7 ladder if this hunt runs that format — see Hunt Setup). Everything else on Score Entry — judges, times, ghosts, faults — works the same as described in the next sections.

Choosing the rules: Speed & Drive, GTP, or HGA ↑ top

On HUNT SETUP, Rule Set picks how this hunt is scored. Set it before you enter scores; it changes which categories exist and how points are kept.

ChoiceWhat it scoresHow a hound is ranked
Speed & Drive
(the default)
Crossings only. No Hunting, Trailing or Endurance.Total Speed & Drive points.
GTPAll four classes — Hunting, Trailing, Speed & Drive, Endurance.Grand Total Points — the raw points added up, no weight layer.
HGAThe same four classes.Highest General Average. Ten places are awarded in each of the four classes and weighted 100 / 90 / 80 / 70 / 60 / 50 / 40 / 30 / 20 / 10; a hound's HGA is those weights added up. A perfect score is 400.
Why these exist Some one-day hunts want to run under the National's rules but are not affiliated with the Nationals, and the Nationals does not currently sanction one-day hunts. These two options are the National's scoring — the same hour caps on Hunting, the same rolling 20-minute cap on Trailing, the same endurance, the same ladders and tie-breakers — available on an unaffiliated hunt.
What these are NOT Picking HGA does not make the hunt a National event, and it does not bring across the Nationals' own institutions: there is no Dual Championship (that is a recognition the Nationals confers, and it carries event requirements a one-day hunt cannot meet), no NFHA seal on the paper, and no One Day Option board. It is the scoring, on your hunt — and, since the scoring decides what the paper has to show, the sheets that go with it.

What comes with it

Picking HGA or GTP also turns on the BENCH SHOW tab — bench placements by class and sex, the bench awards (Best in Show, Best Opposite Sex, Natural Carriage), the couple classes, and the Combination Award that pairs a hound's bench placing with its field placing. Run a bench show or don't; if you leave it empty it simply doesn't print. The bench show has no bearing on H.G.A. — the general average is the four field classes and nothing else.

Under HGA, HUNT SETUP also reveals a First tiebreaker choice: Book order (the default — Hunting → Trailing → S&D → Endurance, then the latest-kept-time rungs) or Speed & Drive first (the National's 2024 insert item 3 — a pen hunt may elect S&D as the first rung, with the rest of the book order unchanged). Every hunt here is a pen hunt, so the election is the host's call — leave it on Book order unless the hunt advertised S&D first.

Under GTP or HGA the PRINT tab gains the Result Sheets card — the same four sheets the National runs, because four scoring classes need four sets of places called out and the plain Speed & Drive sheets have nowhere to put them. Results Sheet: the top ten with pedigrees and owners, the special awards, and the four-category placement table — on HGA each place carries its weight (100 down to 10), so a hound's H.G.A. can be checked line by line. Standings List: every eligible entry's place and points in each category, its grand total and overall place, with ties highlighted. Daily Grid: a landscape day-by-day sheet with every hound including the scratched ones (struck through, with the day, fault and time). Eligible List: who is still in for a given day's cast. Pick the class on the card. The sheets carry The Standard's badge and your hunt's name — there is no National seal and nothing on the paper says the hunt was sanctioned by anyone.

Picking HGA or GTP fills in the rest for you: Hunting and Trailing appear on SCORE ENTRY, Endurance is figured automatically by the book's rule (the Endurance picker steps aside — the rule set decides it), crossings run on 35 / 30 / 25 / 20 then 15 for every hound 5th and back, and throw-outs run on 10-minute intervals by default (1, 3, and 5 are available — pick on HUNT SETUP). The rules box on HUNT SETUP always shows exactly what is in force — read it once after you pick.

Recording a Speed & Drive crossing ↑ top

This is what you'll do most. On SCORE ENTRY, the S&D CROSSING button is selected by default.

  1. Set the Judge — type their number (fastest) or pick from the list.
  2. Enter the crossing Time (e.g. 5:11 AM — type 511 and tap AM, or type 511a).
  3. Enter hound numbers in finishing order, 1st on down — one per slot. As you type, the hound's name and the points it'll earn show on the right.
  4. Press Enter (or tap Record Crossing).

Points are set automatically by position within each class: 1st = 35, 2nd = 30, 3rd = 25, 4th = 20, 5th and back = 15 (or 15/10/5 then 0 under GTP5Max 7).Points are set automatically by position within each class: 1st = 35 down to 7th = 5; 8th and back score 0. Each class scores its own top 7 — a crossing with both classes can score up to 14 dogs. The app warns you if you enter the same hound twice in one crossing.

Built for fast keyboard entry The fields run Judge → Time → hounds in that order, so you can Tab straight down and type. Hitting Enter records the crossing, and the cursor jumps back to the Judge # (with the number highlighted) ready for the next one — same judge, just Tab on; new judge, type right over it. You never have to reach back up with the mouse.
More than 15 hounds in a crossing? You start with 10 slots. Fill the last one and another row appears automatically — keep going as far as the crossing needs (a big crossing of 16, 20+). The extra rows collapse back to 10 after you record, so the page stays clean.
Two classes on the same crossing Each class is scored as if it were its own separate race. If a crossing has 2 Derby and 3 All Age hounds, the lead Derby gets 35 and the lead All Age gets 35 — each ranked only against its own class.If a crossing has 2 Males and 3 Females, the lead Male gets 35 and the lead Female gets 35 — each ranked only against its own class.If a crossing has 2 Derby and 3 All Age hounds (or whatever classes this hunt runs), the lead of each class gets 35 — each ranked only against its own class. You just enter the true finishing order; the app splits it by class.
Why the interval can drop a hound's best score In interval mode the app keeps the highest-totalling combination of a hound's scores that are spaced at least the interval apart — not simply "the biggest one." Example: a 25 at 8:18 and a 15 at 8:29 (total 40) will beat a lone 35 at 8:22, because keeping the 35 blocks both neighbors. So the 35 drops. That's the rule working correctly, not a bug — it forces give-and-take between hounds.

Hunting & Trailing scores ↑ top

Only if this hunt runs GTP or HGA A plain Speed & Drive hunt scores crossings and nothing else — skip this section. It applies when you picked GTP or HGA on HUNT SETUP, which turns on Hunting, Trailing and Endurance.

Tap HUNT / TRAIL mode for individual scores (one hound at a time).

  1. Pick Category: Hunting or Trailing.
  2. Enter the Time.
  3. Enter the Hound # — its name shows as confirmation.
  4. Pick Points and the Judge.
  5. Tap Record Score.

Remember the app keeps the best Hunting score per hour and the best Trailing score per 20 minutes — so logging two in the same window won't double-count; the higher one wins.

Under GTP / HGA the keep rules are the National's: every Hunting score counts toward its hour, up to that hour's escalating cap (10/15/20/25/30 — a second score in a full hour just tops the hour off), with the day capped at 100; and every Trailing score counts so long as no twenty minutes of the clock holds more than 30, measured rolling, back from each call. Just enter every call — the app does the capping, and shows you what it awarded: in the recorded-scores list under SCORE ENTRY a call that ran into its cap reads (30 → 10) — recorded at 30, worth 10 because it was hour 1. The full call is never changed or lost; the arrow is the rule doing its work.

Remember the keep rules (every ruleset): every Hunting score counts toward its hour, up to that hour's escalating cap (10/15/20/25/30 — a second score in a full hour just tops the hour off), with the day capped at 100; and every Trailing score counts so long as no twenty minutes of the clock holds more than 30 — measured rolling, back from each call, not in fixed blocks from cast. Just enter every call — the app does the capping, and the dog sheet shows exactly what each score counted.

Remember the AFHA keep rules: hunting keeps up to one score per 20-minute block (three blocks an hour), each capped by the hour's max — 10/15/20/25/30 for hours 1–5 — and a hound keeps at most one hunting score per hour from any single judge (scores from different judges in the same hour all count). Trailing keeps the best score per 20 minutes. Enter every approved call — the app does the keeping. Per AFHA procedure, hunting scores are approved at the daily judges' meeting before they're entered.

Running alone & the judge's-discretion override ↑ top

A hound that is the only one of its class on a crossing is "running a fox alone" and is capped at 20 points.A hound that is the only one of its class on a crossing is "running alone" — and under CRHA rules that is a mandatory 35 points, a first place. There is no 20-point option and nothing for a judge to lift or override: enter the solo hound and record it; the app scores the 35 automatically.A hound that crosses completely alone — no other hound of any class — is "running a fox alone" and is capped at 20 points. A lone Derby crossing with All Age company is not alone: everyone scores positionally within class (the rulebook's own example gives that Derby 35).A hound that crosses completely alone — no other hound of either sex — is "running a rabbit alone" and is capped at 20 points. A lone female crossing with males is not alone: she scores positionally within her own class (1st female = 35). The app applies this automatically when you save a genuine solo.

When the cap is the wrong answer — and how to lift it Two real cases where the judge overrides the 20 cap:
  1. A lone hound is genuinely driving the game hard and the judge deems it worth more than 20.
  2. The judge clearly saw 1st place but couldn't number the dogs behind it, so only the lead got entered — don't penalize a true 35-point winner with the solo cap.
Two ways to give full points:
  1. At entry (fastest — for a solo the judge scored 1st = 35): type the lone hound, then mouse-click the "Judge's discretion — give full points" checkbox under the slots, and record. The hound gets its full 35, no ghost needed, and the crossing does not land in the ghost-review list. That checkbox is mouse-click only — it's deliberately skipped by Tab/Enter so it never slows down normal first-place entries. It resets itself after every crossing.
  2. After the fact (for 25 or 30, or a score already saved): open the score in the edit modal (the pencil), check "Judge's discretion — running alone," and set the value to 25, 30, or 35.
Either way, overridden scores print a with a legend. The judge marks the call on paper; you enter it.
Don't worry about the preview flashing While you're building a normal crossing, the first hound you type shows positional points (35) — it does not wrongly flash the 20 cap. The cap only applies on save, and only to a real solo.

Ghost dogs — when you can't read a number ↑ top

Ghost dogs — when a recorded number isn't a hound in this hunt ↑ top

Numbers are painted on the hounds and paint wears off over a hunt. If a judge clearly sees a dog cross in a position but can't read its number, use a ghost to hold that spot.

A ghost is what the scorer calls a crossing entry whose number is not a hound in this hunt. The judge wrote a number down and called it in; when it reaches the scorer, no hound in the field carries that number. Nothing has been missed and nobody has failed to see a dog — there is simply an entry that cannot be attributed to a hound yet. Usually it's a digit misread off worn paint (a 59 that was really a 159), sometimes a number written in the wrong column.

Why the scorer holds it at all, rather than dropping it. That entry is the judge's record of the crossing, and it is the only thread back to whichever hound it belongs to. Dropping it would silently discard his work, and guessing at it would hand another dog's points away. So the spot is held, in position, and listed for you to chase down — the hounds the judge did identify ahead of it keep their points in the meantime.

On the National you never type a ghost. You enter the number the judge wrote, exactly as written; if it isn't in the field the app offers to hold it for you, keeping that number attached. What happens to the rest of the crossing while it stays unresolved is the rule book's call, quoted below — not the app's.

  1. In the crossing, in the slot where the unknown dog finished, type ghost instead of a number.
  2. Type the number the judge wrote down, exactly as it appears on his sheet. If that hound isn't in the field, the slot answers "#417 not in field — GHOST it as Derby · All Age (keeps the number)". Tap the class the judge scored it in. The spot becomes a ghost of that class still carrying #417, so you can chase the real number later, and it holds a place in that stake only. (A one-class hunt shows a single "tap to GHOST it" link.) You cannot type a bare ghost on the National — a ghost always carries the number the judge wrote.
  3. If you know the dog's class (even though you can't read the number), pin it by typing ghost plus the class — ghost derby or ghost all ageghost male or ghost femaleghost plus the first letters of the class, e.g. ghost d for Derby, ghost p for Puppy.
  4. Record the crossing as normal.
Why this matters — it protects the whole crossing The ghost holds the finishing position, so every dog that crossed behind it keeps its true points instead of being bumped up. It also counts as company, so the lead dog you could identify isn't wrongly hit with the running-alone 20 cap. The ghost itself scores nothing (it's not a registered hound). Without it, one unreadable dog would wreck the entire crossing.
National ruling (Sept 2026) — a ghost holds its place The number the judge wrote goes in the slot. If it isn't a hound in this hunt, the app offers to ghost it in the class you pick and keeps the number for review. Always pick the class — an unclassed ghost would hold a place in both stakes. The ghost holds the finishing position, so every hound scored behind it keeps its true points, and it counts as company, so the lead hound is not hit with the running-alone 20-cap. The ghost itself scores nothing until it is identified.

Nothing is deleted. Every ghost stays on the judge sheet and in the crossing, and in the Ghost Entries list until it is resolved. When you identify whose number it was, edit the crossing and enter the real number — the hound picks up its points on its own.

History: from July to September 2026 the app applied rule book p.32 literally (an unresolved ghost ended the crossing and every hound behind it scored 0 until resolved). The National ruled during the 2026 Kentucky State trial that the ghost holds its place instead.
VOBA rule — ghosts are only for unreadable NUMBERS, not unseen dogs The VOBA rulebook draws a line the scorekeeper needs to know: if a hound has a distorted or unclear number (the judge saw the dog, couldn't read it), the remaining hounds are scored — that's exactly the ghost above. But if a hound is missed or not seen clearly, the rule says the following hounds are not scored in that crossing — so in that case, enter the crossing only down to the last hound the judge is sure of, and stop. No ghost, no guessing at the tail.
Two-class hunt — a bare ghost holds BOTH classes When the paint's worn off, you often can't tell the dog's class either — so in a hunt running two classes, a plain ghost (no class typed) holds a place in both stakes at once. That guarantees it: never bumps a real dog's points up, and never lets a lone dog get wrongly capped in either class. You don't have to guess the class — only add the class word when you actually know it. (In a single-class hunt there's no ambiguity, so a bare ghost is just that one class.)

Resolving a ghost later

When the dog gets identified, look at the purple "Ghost Entries to Resolve" card on SCORE ENTRY. It lists every open ghost with its day, time, judge (number and name), and position. Tap the pencil to open that crossing and replace the ghost with the real hound number. You can also Print the open-ghost list to chase down numbers between casts.

Faults, probation & scratches ↑ top

Faults are logged in the Record a Fault / Scratch panel on SCORE ENTRY. Log each fault as a judge calls it — enter the hound #, the fault, the judge, the time, and the day, then tap Record Fault. The app decides whether that's enough to scratch the hound.

National rule: every fault scratches — one recorded call, no probation On National hunts any recorded fault scratches the hound immediately — no probation list, no two-judge thresholds. (In the judges' meeting eliminations are a majority-vote decision; record the fault once the hunt makes the call.) The dropdown carries the National's own vocabulary: FTA Failure to Answer, LOST (a hound answered lost on a middle day keeps its score and stays eligible; lost on the last day is out — record what the Master of Hounds declares), B Babbling, FTH Failure to Hark, L Loafing, RR persistent Rabbit Running, RS Running Stock / Paths / Dog-Horse Tracks, RBT Back Track, RCT Covered Track, MOG Mouthing an Off-Game Track, MW Master Withdrawal, CR Crated, INT Owner/Handler Interference, MIS Misbehavior. One thing that is never a scratch: deer — a hound on a deer race isn't scratched and isn't scored; judges break the race up.
Some faults scratch instantly; others need two judges
  • 1-judge faults (Loafing, Failure to Answer, Master Withdrawal, Howling) — scratch immediately.
  • Failure to Hark — needs 2 different judges calling that same fault.
  • Pool faults (Babbling, Running Dog Track, Back Track, Covered Track) — need any 2 different judges, and any two pool faults combine (1 Babbling + 1 Back Track from two judges = scratched). Days don't matter.
AFHA's extra codes — and the Cunning-Running pools The dropdown carries AFHA's additional statuses, all 1-judge: LOST, RTC (Return to Cast), W (Withdrawn), WMFH (Withdrawn-MFH), CR (Crated), BJ (Baying Judge), RR (Running Rabbits). CN (Cunning-Running) is two-judge and pools two ways: any two of CN / Babbling / Dog Track / Back Track / Covered Track from two different judges scratches — and Failed to Hark + Cunning-Running from two different judges also scratches. Roll-call outcomes (a hound answered LOST on day 2 keeps its score and stays eligible; lost on the last day is out) and bench forfeiture (W forfeits bench winnings, WMFH keeps them) are the Master of Hounds' calls — record whichever status the MOH declares.
CodeFaultTo scratch
LLoafing1 judge
FTAFailure to Answer1 judge
MWMaster Withdrawal1 judge
HWHowling1 judge
FTHFailure to Hark2 judges, same fault
BBabbling2 judges (pool)
RDTRunning Dog Track2 judges (pool)
RBTBack Track2 judges (pool)
RCTCovered Track2 judges (pool)
CodeFaultTo scratch
FTAFailure to Answer (roll call)1 call
LOSTLost — middle day keeps score; last day is out1 call
BBabbling1 call
FTHFailure to Hark1 call
LLoafing1 call
RRRabbit Running (persistent)1 call
RSRunning Stock / Paths / Dog-Horse Tracks1 call
RBTBack Track1 call
RCTCovered Track1 call
MOGMouthing Off-Game Track1 call
MWMaster Withdrawal1 call
CRCrated1 call
INTOwner/Handler Interference1 call
MISMisbehavior (judges' discretion)1 call
Probation = one fault logged, not yet scratched A hound with a pool/2-judge fault from only one judge sits on the probation list: it shows PROBATION in the faults log, but is hidden from daily scoresheets and standings so you don't prejudge a dog that isn't actually out. Once the second judge calls it, it flips to SCRATCHED. The probation list has its own hidden printout — don't post it for hunters.

Fixing mistakes ↑ top

  • Edit a score — tap the pencil next to it in the recorded list. You can change category, time, hound, points, judge, and day. (This is also where the running-alone override lives.)
  • Edit a crossing — tap the on any recorded crossing to fix the order or swap a ghost for a real number.
  • Delete an entire crossing — tap the to open the crossing, then tap the red Delete Crossing button. It removes every score and ghost in that crossing at once (you'll confirm first). Use this when a whole crossing was entered in error — no need to delete each dog one by one.
  • Edit a fault — tap the next to it in the Faults Logged list. The fault loads back into the Record a Fault form; change the hound, fault, judge, time, or day and tap Update Fault (or Cancel). The hound's scratched / probation status updates on its own.
  • Delete one score or fault — tap the × next to it.
  • Undo — after any change, an Undo bar appears at the bottom. It rolls back the last add, delete, or edit.
Dual-judge conflict If two judges record the same dog at the same crossing time, the app flags it so you can confirm which score counts — usually it means a duplicate was entered. Both judges are shown by number and name so you can tell them apart quickly.
Ineligible-day scores If a hound is scored on a day its class doesn't run (e.g. a Derby on Day 3, when Derby runs 2 — see Hunt Setup, Class Days), the app warns you at entry and lists it in a red "Ineligible-Day Scores to Review" card on SCORE ENTRY. It's almost always a wrong day or a mistyped number — tap the to fix the day/number or remove it.

Finding a score fast — filter the recorded list

When a judge says "let me check my call around 8 o'clock," you don't have to scroll the whole list. On the recorded-scores card (Score Entry tab):

  • Show: Speed & Drive (crossings, the default), Hunting, or Trailing. Pick Hunting or Trailing to see every one of those scores in one place — the easiest way to check hunting/trailing against the judges' sheets.
  • Judge: pick a judge to see only their entries, earliest-first. Hit Clear (or All judges) to go back.

Tap the on any row to review or fix it.

Standings & special awards ↑ top

On STANDINGS, hounds are ranked by Grand Total PointsH.G.A. weights on HGA and Outside hunts (each hound's four category placements, 100 down to 10, summed — perfect 400; the raw points show underneath) or Grand Total Points on GTP huntsSpeed & Drive points (the app calls them simply Points), always within one class — the classes are separate competitions, so there is no combined view. Use the class toggle buttons to switch between Male and Female; the button for a class with no hounds entered is hidden, and a single-class hunt just shows its one class. Tap a hound to expand its day-by-day breakdown (Hunting, Trailing, S&D, Endurance). Standings show the Top 40 — except on a plain Speed & Drive hunt, where they show the hunt's Awarded Places (Top 5/10/15/20, picked on Hunt Setup; default Top 10).

Scratched hounds don't place A fully-scratched hound is removed from the standings and from awards — it can't win. Its scores are not thrown out, though: they still count in the crossings (they set the other dogs' places), still show on the full scoresheet with the scratch noted, and still factor into other hounds' tiebreaks. It simply isn't eligible for a placement.

Special awards (one hound each)

All four special awards — Best Mouth, Classiest Hound, Best in Show, Best Opposite Sex — are one hound each for the whole hunt, judged across both classes. A Derby hound can take any of them just as an All Age hound can; there is no separate Derby Best Mouth and All Age Best Mouth. Leave blank any you're not awarding.

Enter Best Mouth and Classiest Hound here. Best in Show and Best Opposite Sex are entered on the BENCH SHOW tab (the bench judge picks them off the bench) and appear here automatically — the rule book shows the two class winners judged together for Best Male and Best Female, then those two together for Best in Show and Best Opposite Sex, so they are by definition one apiece for the show.

Tiebreakers are handled for you — and the sheet tells you which one decided it When hounds in the same class tie on Grand Total, the app applies the tiebreaker ladder in order: F.2 Endurance → F.3 S&D → F.4 Hunting → F.5 Trailing → F.6 last-day S&D → F.7–F.9 latest kept times (S&D, Hunting, Trailing) → F.10 highest in the last S&D crossing. The hound that wins is tagged with the exact step and reason — e.g. "won F.7 · latest kept S&D time" — on screen and on the printed standings, so you can see why it placed ahead. Tiebreaks are judged within a class only.

If two hounds are still tied after F.10, they're flagged "coin toss · F.11 (Master of Hounds)" — the only call the software can't make. That tag prints on only the hounds genuinely still tied; a hound that placed cleanly (or won an earlier tiebreak) shows no coin-toss tag.
Tiebreakers are handled for you — and the sheet tells you which one decided it HGA and Outside hunts: ties on the H.G.A. total (and on category places) untie in the book's order — Hunting → Trailing → S&D → Endurance → latest kept Hunting → latest kept Trailing → latest kept S&D. Pen hunts may elect the S&D-first option (Hunt Setup → First tiebreaker): the same ladder with Speed & Drive promoted to the top — S&D → Hunting → Trailing → Endurance → the three latest-kept-time steps. It is an option, not the default, so ask the host before you set it, and it only shows on the HGA ruleset — open-country Outside hunts are not pen hunts, and GTP has its own ladder. GTP hunts: ties on Grand Total untie by top S&D → latest kept S&D → next-latest, and so on. Either way the winner is tagged with the step that decided it, on screen and in print.

Hounds still tied when the ladder runs out are flagged "JUDGES' VOTE" — under National rules that last call belongs to the judges, not a coin. The tag shows on only the hounds genuinely still tied.
Tiebreakers — latest kept time When hounds in the same class tie on points, their kept times are compared latest-first: the hound with the later latest kept time wins; if those match (say they shared their last crossing), the next-latest kept time decides, and so on until one hound's time is later. The winner is tagged with the reason and the deciding times — e.g. "won · latest kept time (10:42 vs 10:31)" — on screen and on the printed standings, so everyone can see the difference that placed one hound above the other. Only hounds whose kept times are identical all the way down (they kept scores in exactly the same crossings) are flagged for a coin toss (Master of Hounds) — the one call the software can't make.
Tiebreakers — whichever rule this hunt runs (set on Hunt Setup) StandardCRHA hunts break ties two different ways, so the rule is picked per hunt on Hunt Setup:
  • Placement count-back (the default) — the hound with more 1st-place crossings wins; still tied, more 2nds; then 3rds, and so on (kept crossings only). If the count-back can't separate them, kept times decide, latest first.
  • Latest kept time — kept times compared latest-first: the later latest kept time wins; if those match (say they shared their last crossing), the next-latest decides, and so on until one hound's time is later.
Either way the winner is tagged with the reason — e.g. "won · more 1st-place crossings" or "won · latest kept time (10:42 vs 10:31)" with the deciding times shown — on screen and on the printed standings, so everyone can see the difference that placed one hound above the other. Only hounds whose kept times are identical all the way down (they kept scores in exactly the same crossings) get flagged for a coin toss (Master of Hounds) — the one call the software can't make.
Combination Award Combines field placing and bench placing: GTP place points + Bench place points. It appears on the standings printout once you've entered the Bench Show, computed per class.
Dual Championship (All Age) The National dual championship is figured automatically on the BENCH SHOW tab once the bench is entered. It goes to an All Age hound that places top 4 in the field and top 4 on the bench, scored 100+ field points, and carries an endurance score — and only when the trial was run 3 days, had 50+ entries, and was an open show. That last one the app can't know on its own, so tick the “open show” box at the top of the tab when it applies. The panel names the champion, or lists exactly which conditions are still unmet. If more than one hound qualifies, the highest field placer takes it (one championship per association per year). It also prints on the Bench Show sheet.

One Day Option ↑ top

The 1-DAY OPTION tab is a separate paid side pot, scored on Day 1 Speed & Drive onlyDay 1 GTP points. Hounds opt in when you enter them (defaults to Yes). It's ranked and paid out on its own, independent of the overall standings.

  • Per class. Like the standings, it's ranked separately — use the All Age / Derby toggle. Each class is its own pot.
  • Day 1 Speed & Drive only. Only the kept Day-1 S&D points count — no Hunting, Trailing, Endurance, or later days.
  • Day 1 GTP points. The whole Day-1 score counts — kept S&D + Hunting + Trailing plus that day's endurance bonus. Later days never count.
  • Only hounds in the option appear (the ones set to Yes on entry). Hounds set to No are left out.
  • Change it after entry. Every hound's row on HOUNDS shows a 1-Day / no 1-day chip next to the name — tap it to flip the hound in or out. Or open the hound with the pencil and change the One Day Option field, then Save Changes. Either way it's one Undo away.
  • Scratched hounds stay in. The pot is settled on Day 1, so a scratch later in the hunt does not remove a hound from the One Day Option result — its Day-1 run still stands.
  • Top 40 shown per class, so the list covers however deep the payout runs that day.
Tiebreakers — same idea as standings, S&D only Because it's Speed & Drive only, the ladder is the S&D part of the rules: Day-1 S&D total → F.7 latest kept S&D time (Day 1) → F.10 highest in the last S&D crossing (Day 1) → F.11 coin toss. The winner of a tie is tagged with the step and reason, and anyone still tied after F.10 shows "coin toss · F.11 (Master of Hounds)." Same tags as the standings.

Print it from the Print button on the tab, or from the PRINT tab (pick the class).

Bench Show ↑ top

Only if this hunt runs GTP or HGA A plain Speed & Drive hunt has no bench show and no BENCH SHOW tab — skip this section. The tab appears when you pick GTP or HGA on HUNT SETUP. Placements are entered per class and sex using this hunt's own classes, whatever you set them to.

On BENCH SHOW, enter the hound number for each bench placement, ranked separately by class (Derby / All Age) and sex (Male / Female), about 1–10 each. Leave a spot blank if it's not used. This feeds the Combination Award and the Dual Championship.

Bench Show Awards sit under the placings, one each for the whole show with both classes combined: Best in Show, Best Opposite Sex, and Natural Carriage (the rule book's "Mason Houghland" class — open to any hound from either stake, shown on leash and judged on conformation; it's optional for affiliated associations, so leave it blank if the show didn't run it). Under those, the Couple Classes: Best Couple (2 hounds) and Best Two Couples (4).Under those, the Pair & Pack Classes: Best Pair (2 hounds) and Best Pack (4). Every hound in a multi-hound entry must be owned entirely by the member or kennel entering it, and no combinations may be made on the day of the show; the judge scores half on the individual hounds and half on how they match up, with age and sex not mattering. Enter all of these once here — they appear on the STANDINGS tab, on the bench sheet, and on the new Special Awards sheet. (Best Mouth and Classiest Hound are also one-per-hunt, but they're field awards — enter those on Standings.)

A National bench show also carries the open show checkbox at the top and the Dual Championship panel underneath — see the callout under Standings. Tick open show when the trial qualifies; the champion figures itself from the bench and field placings.

Do this last Bench Show is the lowest-priority part of a hunt — handle it after the field scoring is settled.

Printing — what each sheet is for ↑ top

Most printouts live on the PRINT tab; Standings and Bench Show print from their own tabs. Every sheet carries the hunt name, date, location, and judges. On VOBAThe Standard every sheet is Speed & Drive only — no empty Hunting/Trailing/Endurance columns anywhere.

SheetWhat it's for
Print Dog SheetOne hound's full daily sheet — shows kept and dropped scores plus any scratches. Enter the hound #.
Print This Judge / All JudgesScores by judge, per day. "All Judges" puts each judge on their own page — judges file these in folders by judge.
Roll Call SheetBlank kennel-check sheet before casting — hounds by #, no names, a checkbox per day. Confirms dogs are present and catches duplicate numbers.
Leaderboard / Half-TimeS&D ranking for one day + one class, top 40 (a plain S&D hunt shows its Awarded Places instead), as of right now, scratched hounds excluded. Pick day & class.
Ranked Speed & DriveThe full S&D ranking for one day — every hound, no cap, high score first, a separate sheet per class. Pick the day.
Series HPH PointsThis hunt's contribution to the season High Point Hound race — top 15 per class earn 30, 28, … 2, ranked by the final standings (tiebreakers applied), scratched hounds ineligible. Hand it to whoever keeps the series book.
One Day OptionThe paid Day-1 side pot — ranked by Day-1 S&DDay-1 GTP points within class (top 40), tiebreakers applied, scratched hounds kept in. Pick the class. Also prints from the 1-Day Option tab.
Awards SheetThe sheet for calling awards: Top 10 overall, Special Awards, and Top 10 for each category (Hunting / Trailing / S&D / Endurance) on one page. Pick the class. Scratched hounds excluded. The Dual Champion is listed under Special Awards and marked Dual Ch. under its points in the Top 10.
PayoutsThe pot split by the AFHA payout chart — enter the pot total, pick how many places pay (1–10), and every place's percentage and dollar amount is figured as you type. The printed sheet fills in each place's hound from the final standings (tiebreakers applied, scratched hounds out) and carries a signature line per payout so it doubles as the receipt. Pick the class; each class's pot prints its own sheet.
Result Sheets
(GTP / HGA only)
Four sheets for a hunt with all four scoring classes: Results Sheet (top ten with pedigrees, special awards, and the four-category placement table — with the place weights on HGA), Standings List (every entry's category places & points, grand total and overall place, ties highlighted), Daily Grid (landscape, day by day, scratched hounds struck through), and Eligible List for a day's cast. Pick the class. A plain Speed & Drive hunt doesn't show this card.
Hunting & TrailingEvery recorded Hunting and Trailing score, sectioned by category then day — for checking against the judges' sheets. Two point columns: Called (what the judge gave) and Counts (what the rules award it after the hour caps and the rolling 20-minute cap). Pick a day or All Days.
Scratch SheetFully-scratched hounds only — dog #, name, fault, time, judge — grouped by day, in dog-number order. Safe to post. A hound on probation (2-judge fault, one judge so far) is not on this sheet; it is on the Probation List below.
Scratch SheetEvery scratched hound — dog #, name, fault, time, judge — grouped by day, in dog-number order. Safe to post. On National hunts one judge's call is a scratch, so a logged fault always lands here; there is no probation list and nothing is held back.
Print All ScoresEverything, by day, grouped by judge, with summary tables.
Standings (Standings tab)Ranked summary (Top 40, or the hunt's Awarded Places on a plain S&D hunt) + full day-by-day scoresheet grid, paginated. Scratched hounds are excluded from the ranked standings (still shown on the full scoresheet). The score column is labeled S&D and appears once.
Probation List (hidden)Hounds with one logged fault, not yet scratched. Internal only — don't post.
Bench Show (Bench tab)Bench placements by class & sex, plus the bench awards and couple classes.
Special AwardsEvery special award on one page for calling them: Best Mouth, Classiest Hound, Best in Show, Best Opposite Sex, Natural Carriage, Best Couple, Best Two CouplesBest Pair, Best Pack, the Combination winner for each class, and the Dual Championship where one is earned. Owner shown beside each.
Daily habit Print sheets each day to verify scores against the judges' paper before results go out.

End-of-day routine ↑ top

  1. Resolve any open ghosts you've since identified.
  2. Print the Leaderboard and/or judge sheets and verify against the judges' paper.
  3. Fix anything off with the pencil.
  4. On HUNT SETUP, tap Download Hunt to save a backup file for the day.
  5. If you have signal, open the ☁ Cloud Sync panel on HUNT SETUP and tap Sync Now — see the box below.
  6. Charge the device overnight and bring a battery pack for the next day.
☁ Cloud Sync — the off-device backup On the hosted app, the Cloud Sync panel (bottom of HUNT SETUP) sends your hunt — hounds, judges, scores, scratches — to the cloud whenever you're online. It also syncs automatically when the app opens or the connection comes back.
  • No signal at the pen is fine. Scoring never waits on the internet; sync catches up when you're back in coverage.
  • Sync is additive — it never deletes or changes scores already sent; re-syncing the same hunt won't duplicate anything.
  • Lost your scores? Tap ↻ Restore my hunt. If a device is swapped, the browser is cleared, or a hunt is cleared by mistake, this pulls your hunt back — your hunt key is all you need, no login. It only works if the hunt reached the cloud at least once, so sync whenever you have signal; if it never synced, your Download Hunt file is the only backup.
  • Load from Cloud (for signed-in accounts) pulls a previously synced hunt onto a different device. The file backup above still matters: it's the copy in your hand.

Quick reference cards ↑ top

Speed & Drive points (by position, within class)

Standard format: 1st = 35   ·   2nd = 30   ·   3rd = 25   ·   4th = 20   ·   5th & back = 15
GTP5Max 7 format: 35 · 30 · 25 · 20 · 15 · 10 · 5, then 8th & back = 0  (set on Hunt Setup)
Top 7: 35 · 30 · 25 · 20 · 15 · 10 · 5, 8th & back = 0 — per class (two classes on one crossing can score up to 14 dogs)

Ghost commands (in a crossing slot)

ghost — unreadable dog; in a two-class hunt holds a place in both classes.  ·  ghost derby / ghost all ageghost male / ghost femaleghost + first letters of the class (e.g. ghost d) — pin it when you know the class.  Scores nothing; protects everyone else's points.

A number that isn't in the hunt (in a crossing slot)

Type the number the judge wrote. Not in the field → tap “tap to GHOST it” and the spot holds that number for review. Typing ghost, ghost derby or ghost all age is refused. An open ghost ends its crossing (p.32) — hounds behind it score 0 until it’s resolved; hounds ahead keep their points.

Endurance bonus (automatic; needs day total ≥ 60)

Day 1 = 10% · Day 2 = 20% · Day 3 = 30% · Day 4+ = 40%

Endurance bonus (automatic; needs day total ≥ 60 AND an S&D score that day)

Day 1 = 10% · Day 2 = 20% · Day 3 = 30%

Endurance bonus (automatic)

HGA: 25% of the hunt's kept total at the end, floored to a 5, min 10 — needs S&D + 40 points. GTP: +5% / +15% / +30% of each day's own points, kept only if the hunt total (before endurance) reaches 40. Outside: same 25% and same 40-point floor — but open country needs all three: a Hunting or Trailing score, and an S&D score, and 40 combined. (The fox-pen exception that lets HGA hounds skip Hunting/Trailing does not reach out here.)

Scratch thresholds

1 judge: Loafing (L), Failure to Answer (FTA), Master Withdrawal (MW), Howling (HW).   2 judges, same fault: Failure to Hark (FTH).   2 different judges, pooled: Babbling (B), Running Dog Track (RDT), Back Track (RBT), Covered Track (RCT).

National print sheets

The Print tab carries the National's own sheet set: Results Sheet (top ten with pedigrees, awards, category table), Standings List (every entry's places & points with tie highlights), Daily Grid (day-by-day, scratched rows struck through with the fault and time), and the Eligible List for a day's cast. They follow the hunt's ruleset — HGA and Outside sheets carry the weights, GTP sheets the grand totals.

Scratch rule (National)

Every fault = scratched, one recorded call. No probation. Codes: FTA, LOST, B, FTH, L, RR, RS, RBT, RCT, MOG, MW, CR, INT, MIS. Deer is never a scratch — and never a score.

If something goes wrong

Wrong score → edit.   Just made a mistake → Undo bar.   App closed → reopen, data's saved.   Need it on another device → Download Hunt here, Load Hunt there (or Cloud Sync — the Recovery box at the very bottom of the app's Manual tab).   Want to practice before hunt day → hunt-key operators get a 🎯 Practice on the Demo Hunt button on Hunt Setup: a fictitious hunt where nothing counts or syncs, and the banner at the top returns you to your real hunt in one tap.   "No active hunt key" → key expired or was turned off; contact whoever issued it.   Score time outside the day's start/end → it still records, with a warning; review the ⏰ Out-of-Window banner on Score Entry before finalizing.

GTP Scorer (5-Minute Intervals)National Scorer (HGA)AFHA — American Foxhunters AssociationVirginia Outside Beagle AssociationThe StandardCRHA — Classic Running Hound Association — Scorekeeper's Manual · matches app v279 · Eric Edwards, James Hudson, Peyton Lucy
Print this page to PDF for a paper copy (File → Print).
⚠ Recovery
Only for LOST scores — a restart, a cleared browser, a device switch. Never needed during normal scoring: these buttons replace what's on this device with the cloud copy.
Action undone

Edit Score