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GTP Scorer

Field Trial Scoring

Hunt Information

Endurance: Day 1 = 10% • Day 2 = 20% • Day 3 = 30% • Day 4 = 40% of daily subtotal.

Derby runs day(s) — All Age runs all

Derby usually doesn't run the whole hunt (e.g. a 3-day: All Age 3, Derby 2). A Derby hound scored on a day it doesn't run gets flagged for review on the Score Entry tab.

For block-setup hunts. When a start time is set, S&D blocks & intervals count from that exact time (e.g. 06:02), not a rounded hour.

Block: Fixed time windows (8:00-8:04, 8:05-8:09). A hound can score in both.

Standard: 35-30-25-20, then 15 (pack score) for every hound 5th & back.

GTP Scoring Rules Applied

  • Speed & Drive: 35-30-25-20 then 15 for all remaining; best score per 10-min block
  • Hunting: 10-30 pts per judge evaluation, max per hour
  • Trailing: 10-30 pts, max per 20-min interval
  • Endurance: 10% Day 1 / 20% Day 2 / 30% Day 3 / 40% Day 4 of daily subtotal (min 60 pts subtotal)
  • Hunting, Trailing, S&D scored in multiples of 5
☁ Cloud Sync (beta — scoring always works offline)

Loads a full real hunt — 385 hounds, 42 judges, 1,300+ scores across a 2-day Derby, plus scratches, ghosts, bench & awards — so you can explore the whole app.

Stored locally on this device only. Required for photo-to-scores feature. Get a key at console.anthropic.com

Register Judges

Judge # auto-assigns if left blank. Used to type-enter the judge on score entry.

Scan Sign-In Sheet

Take a photo or upload a picture of the judges' sign-in sheet. Reads each judge's number, name, address, and phone. Review before adding.

Add Hound

Scan Entry Sheet

Take a photo or upload a picture of a handwritten entry sheet. Reads each hound's number, name, kennel/owner, registration, sire/dam, class, and 1-Day Option. Review before adding.

Speed & Drive Crossing

Can't read a dog's number (worn paint)? Type ghost in its spot to hold the position so the dogs behind it still score right. ("ghost derby" / "ghost all age" to set its class.)

Record a Fault / Scratch

Log each fault as a judge calls it. 1-judge faults scratch immediately. Failure to Hark needs 2 different judges calling that same fault; bark/track (pool) faults need any 2 different judges — until then the hound sits on the (hidden) probation list.

GTP Standings

One Day Option

Bench Show

Enter the hound number for each bench placement. Ranked separately by class (Derby / All Age) and sex (Male / Female). Leave a spot blank if not used.

Print

All printouts in one place. Standings and Bench Show print from their own tabs.

Print Sheets

"Print All Judges" uses the selected day and prints every judge on its own page.

Roll Call Sheet

Awards Sheet (Top 10 + Category Winners)

Leaderboard / Half-Time Sheet

Ranked Speed & Drive

One Day Option

Scratch Sheet

Hunting & Trailing Scores

Analytics

Post-hunt performance view for this hunt only. Based on Speed & Drive crossings. Ranked by S&D Pts (total actual Speed & Drive score — same basis as the hunt scoring). Only kept scores count: scores thrown out by the S&D interval rule are excluded from every stat (shown in grey in a hound's detail). Avg Place = mean finishing place across the kept crossings a hound placed in (lower is better; a consistency read, not the ranking). Cross = number of kept crossings it placed in.

Summary

Hound Leaderboard

Tap any hound for its full crossing-by-crossing detail.

Hound Detail

Head-to-Head Compare

vs

Judge Audit

Each crossing is scored by one judge, so judges can't be compared on the same crossing. The only cross-judge signal is the same hound scored by different judges in different crossings — flags are worth a look, not proof (place also depends on the field a hound drew). Kept scores only. Below: judge activity (volume), then any judge who rated a hound more favorably than the other judges did.

Judge Activity

Favorable Outliers

GTP SCORERNATIONAL SCORERAFHAVIRGINIA OUTSIDE BEAGLE ASSOCIATIONTHE STANDARD

Grand Total Points · Masters RulesHGA · National RulesAmerican Foxhunters Association · Grand Total PointsSpeed & Drive · VOBO RulesSpeed & Drive · One-Day Hunts
Scorekeeper's Manual  ·  the person running the laptop
Who this is for This is the operator's guide — for whoever is running the scorer during the hunt. It walks every screen in the order a hunt actually happens, and spells out the moments that trip people up (unreadable numbers, faults, running alone). Judges in the field don't need this; the scorekeeper does. Keep it open in this tab, or print it.

Before you start

The scorer runs in any browser — Chrome, Safari, Edge, Firefox — on a phone, tablet, or laptop. No install. There are two ways in:

  • The hosted app at gtpscorer.app — the normal way. Open the site and it asks for your hunt key (see below). One key unlocks one hunt.
  • A single emailed file — used for demos and pilots. Double-tap it and you're running; no key needed.
Your hunt key Each hunt gets its own key — it looks like MASTERS-4EFD-435BNATIONAL-4EFD-435BAFHA-4EFD-435BVOBO-4EFD-435BSTANDARD-4EFD-435B and is labeled with your hunt's name. To get in:
  1. Open gtpscorer.app on the device you'll score with. You need internet for this first step only.
  2. Type the key exactly as given (dashes included) and tap unlock. The hunt name comes pre-filled from the key.
  3. That device stays unlocked — the key is remembered, and once the app is open it works fully offline in the field, same as always.

No account, no password — the key is your credential. A key has an expiration date and can be turned off, so if the screen says "no active hunt key," contact whoever issued it. Unlock every device you might score on (laptop + a backup phone) before you head to the pen.

Two things that save your day
  • It auto-saves to the browser constantly. Close the tab, the battery dies, you fat-finger the back button — reopen the app and everything is still there.
  • Back up a file at the end of each day anyway. On HUNT SETUP, tap Download Hunt to save a backup file to the device. That file also moves your hunt to another phone/laptop — tap Load Hunt there to open it.
First time? Run it in parallel The first hunt you score, run the scorer alongside whatever you use now (paper / Access). Enter scores in both, compare at the end of the day. It builds trust fast and you lose nothing.
Want to practice first? Load the demo hunt On HUNT SETUP there's a Load Demo Hunt button that fills the app with a full fictitious hunt — a real 2-day, 385-hound Derbya 3-day, 100-hound trial with crossings, hunting & trailing calls, bench and awards100 hounds (50 Male / 50 Female), 20 judges, and a full day of crossings100 hounds, 20 judges, and a full day of crossings — so you can click through every tab with real-looking data. It replaces whatever is loaded, so don't tap it mid-hunt.

The flow of a hunt, top to bottom: Setup → Judges → Hounds → score all day on SCORE ENTRY → check STANDINGS → enter BENCH SHOW → print everything from PRINT. The tabs across the top run left-to-right in roughly that order.

Hunt Setup ↑ top

You land here when you open the app. Fill it in once, before the hunt.

  1. Hunt Name — e.g. 2026 Tar River Classic. Prints on every sheet.
  2. Date — for a multi-day hunt fill in both boxes (start and end); the second box only shows when the hunt is more than one day. The range prints on every sheet.
  3. Location / Pen.
  4. Number of Days — pick 1 Day / 2 Days / 3 Days, or + Add for a 4th. You can add a day mid-hunt if the format changes. The Standard runs one-day hunts — it starts on 1 Day and you'll normally leave it there.
  5. Class Days (multi-day hunts) — set how many days Derby runs; All Age always runs the full hunt. Default is 2 on a 3-day hunt (All Age 3, Derby 2). If a Derby hound later gets scored on a day Derby doesn't run, the app warns you and flags it for review — see the Faults & Fixing sections. AFHA note: AFHA Derby stakes run the full trial — set Class Days equal to the number of days.
  6. Classes (this hunt) — The Standard's classes are yours to define per hunt. Add or remove classes on the Classes card: a single open class, Puppy / Derby, two puppy classes, Derby / All Age — whatever this hunt runs. Optionally give each class a hound-number block (the #s from–to boxes, e.g. Derby 0–199, All Age 200–999). With blocks set, typing a hound's number picks its class automatically at entry. Set the blocks to whatever this hunt uses — they're never the same hunt to hunt.
  7. Classes are automatic — male numbers are even, female numbers are odd (the VOBA convention). There is nothing to set up: typing a hound's number picks Male or Female by itself.
  8. Start & end time per day — to the minute, 24-hour time. If the cast is 06:02, enter 06:02, not 6:00. Interval throw-outs calculate off the exact time you enter, so this matters.
  9. Night hunt that runs past midnight? Enter the real clock times — start 22:00, end 02:00 is fine. When the end time is earlier than the start, the app knows the day crosses midnight: scores entered after midnight (00:30) belong to the same night, sort after the pre-midnight ones, and intervals measure correctly across 12:00 AM (a 23:58 and a 00:01 crossing are 3 minutes apart, not 24 hours). Both boxes must be filled for this to work — a start time alone can't tell the app the hunt runs overnight.
  10. Speed & Drive interval — see the box below.
  11. Speed & Drive formatStandard (35-30-25-20, then 15 pack score for every hound 5th & back) or GTP5 (35-30-25-20-15-10-5 for 1st–7th, 8th & back score 0). Set it to whatever this hunt runs.Speed & Drive format — locked to AFHA's Top 7 ladder: 35-30-25-20-15-10-5 by position within class, 8th & back score 0. Each class scores its own top 7, so two classes on one crossing can score up to 14 dogs. Nothing to set.
  12. Tiebreaker (this hunt) — hunts differ, so pick the rule this hunt breaks ties by: Placement count-back (the default — most 1st-place crossings, then most 2nds, and so on) or Latest time scored (the hound with the later last kept S&D score wins). The standings, tags, and prints all follow whichever you pick — see the Standings section.
The S&D interval — AFHA runs 5-minute blocks By-Law VII specifies the AFHA GTP scoring system at 5 minutes — the app starts there (highest score, latest time, kept per 5-minute block) and that's what nearly every hunt runs. No Limit (every S&D score counts) is the only other option offered; 1/10/15-minute settings aren't used under AFHA rules and don't appear.
What the S&D interval does It controls which Speed & Drive scores count when a hound crosses repeatedly. Pick the one your hunt runs by:
  • No Limit — every S&D score counts, nothing is thrown out.
  • 1 / 5 / 10 Min — keeps the combination of scores worth the most total points, with no two kept scores closer than the interval. This can drop a hound's single highest score if two lower ones nearby out-total it (that's correct — see Recording a crossing).
National hunts run true intervals (measured score-to-score, not fixed clock blocks) — the app is already set that way; pick 1, 3, 5, or 10 minutes (default 10). Also pick the hunt's Ruleset: HGA (the default — hour caps and the end-of-hunt 25% endurance) or GTP (Masters-style keeping with endurance 5% / 15% / 30% by day). The host tells you which one the hunt runs.
S&D interval — the default here is No Limit VOBOThe Standard counts every Speed & Drive score by default — the app starts on No Limit and most hunts leave it there. If your hunt wants throw-outs, the interval options (1 / 5 / 10 / 15 min) are still available: the app then keeps the combination of scores worth the most total points with no two kept scores closer than the interval.

When setup is done, tap Next → Register Judges.

Register Judges ↑ top

  1. Type the judge's full name.
  2. Leave Judge # blank to auto-assign, or set your own. That number is how you'll pick the judge fast during scoring — you type the number instead of scrolling a list.
  3. Optionally add location / address, phone, and pick a role: Field Judge, Master of Hounds, Home Plate Judge, Trial President.
  4. Tap + Add Judge. Repeat for each judge.

The roster shows each judge with their number, role, location, phone, and a live scores-logged count. Remove one with the × (you'll confirm). Tap Next → Enter Hounds when done.

Scan Sign-In Sheet (optional shortcut)

If your judges signed in on a paper sheet, don't retype it. Tap Take Photo or Upload Image of the sign-in sheet and it reads each judge's number, name, address, and phone. Always review what it read before adding — fix any misreads in the list, then tap Add All Judges. It skips any judge already registered by name, and if a judge number on the sheet is already in use it assigns a fresh one. Roles come in as Field Judge — change any that aren't afterward.

Tip Print the judge roster (Print Judges) and use it for check-in / attendance at the start of the day. The printout includes each judge's phone.

Enter Hounds ↑ top

  1. Enter the hound's number (the painted number) and name — both required.
  2. Optionally add Kennel / Owner, Owner City + State, Sire, and Dam. City/State print with the final results.
  3. Pick the class: All Age or Derby. This is set per hound and is what the scoring uses — it is not guessed from the number.
  4. Class: Male or Female — set automatically from the number (even = Male, odd = Female, per VOBA rules). Watch the buttons flip as you type. You shouldn't need to touch them.
  5. Class: the buttons show this hunt's classes (whatever you set up on Hunt Setup). If you gave the classes number blocks, typing the number snaps the class automatically — watch the buttons flip as you type. A number outside every block falls back to whichever button is selected.
  6. One Day Option: set Yes / No — is this hound in the paid Day-1 Speed & Drive pot? It defaults to Yes (most hounds are in). See the One Day Option section.
  7. Tap + Add Hound. Hounds sort by number automatically.
Class is chosen here, not from the number The old ~1–99 = Derby, 100+ = All Age convention is not hard-coded. Any unique number is valid for any class. Set the class correctly on entry — it drives every points calculation. Numbers just have to be unique.
Number blocks help — but check the class chip The number blocks are a convenience, not a guarantee: a number outside every block quietly takes whichever class button is active, with no warning. When an entry doesn't look right in the list, check its class chip first — and remember Apply number ranges to entered hounds (Hunt Setup) re-runs the blocks over everything already entered.
Even = Male, odd = Female — so a mistyped number flips the class Because the class comes from the number, typing 142 when you meant 143 doesn't just get the wrong dog — it gets the wrong class. The hound's name confirmation and the class chip in the list are your check.
Fast One Day Option entry — no mouse needed Since most hounds are in, the field is already on Yes — just keep entering. For the few that are out, Tab to the One Day Option field and press the down arrow ↓ to switch it to No, then add the hound. Only the hounds set to No get a small "no 1-day" tag in the list, so the exceptions are easy to spot.

Scan Entry Sheet (optional shortcut)

Instead of typing, tap Take Photo or Upload Image of a handwritten entry sheet. It reads each hound's number, name, kennel/owner, registration, sire/dam, and class, and One Day Option. Always review what it read before adding — including the 1-Day Option Yes/No toggle on each hound (it defaults to Yes, so just flip the few that are out to No right in the list — no accepting then editing later). Then it fills the list for you. Tap Next → Score Entry when the field is full.

Scoring — the four things you're trackingSpeed & Drive only ↑ top

At the top of SCORE ENTRY, first pick the Day you're scoring. Then you're recording one of four things — the app keeps each one differently, automatically. You never do this math; just enter what the judge calls.

CategoryPointsHow it's kept
Speed & Drive
(crossings)
35 / 30 / 25 / 20, then 15 for 5th and back — by position within classBy your interval setting (No-Limit, or best combo no closer than 1/5/10 min)
Hunting10–30 (steps of 5)Best score per hour
Trailing10–30 (steps of 5)Best score per 20-minute interval
EnduranceBonus %Automatic. A % of the day's total, only if that day's total is ≥ 60
Endurance is automatic — you never enter it It's a bonus on the day's (Hunting + Trailing + S&D) subtotal, and only if that subtotal hits 60: Day 1 = 10%, Day 2 = 20%, Day 3 = 30%, Day 4 = 40% (Day 5+ stays 40%). It rewards a hound that performs across the whole hunt, weighted to the harder later days.
CategoryPointsHow it's kept (HGA)
Speed & Drive
(crossings)
35 / 30 / 25 / 20, then 15 for 5th and back — by position within classBy your interval setting — true intervals, default 10 min
HuntingJudges score in 5sLatest score in each hunting hour, capped by an escalating per-hour max: 10 / 15 / 20 / 25 / 30 (hour 1 → hour 5)
TrailingJudges score in 5sLatest score in each hour, capped at 30 per hour
Endurance25% bonusAutomatic, end of hunt. 25% of the hound's total kept points (S&D + Hunting + Trailing), added on the last day
Endurance is automatic — you never enter it HGA-format hunts: at the end of the hunt the app adds 25% of each hound's total kept points (the whole hunt's S&D + Hunting + Trailing) as its Endurance score — total × 1.25. Worked example: 40 + 140 = 180 kept → 45 endurance → 225 final. GTP-format hunts: endurance is per day instead — 5% Day 1, 15% Day 2, 30% Day 3 of that day's subtotal, only if the day's subtotal hits 60 (and Hunting/Trailing keep the Masters method: best per hour / best per 20 minutes, no caps). The table above describes HGA; the Ruleset picker on Hunt Setup switches the math.
CategoryPointsHow it's kept (AFHA)
Speed & Drive
(crossings)
35 / 30 / 25 / 20 / 15 / 10 / 5 for 1st–7th, nothing past 7th — by position within classHighest score, latest time, per 5-minute block
Hunting10–30 (steps of 5)Up to one score per 20-minute block (three an hour), capped by the hour's max — 10/15/20/25/30 for hours 1–5 — and at most one score per judge per hour
Trailing10–30 (steps of 5)Best score per 20-minute interval
EnduranceBonus %Automatic. A % of the day's total — only if that total is ≥ 60 AND the hound scored in S&D that day
Endurance is automatic — you never enter it It's a bonus on the day's (Hunting + Trailing + S&D) subtotal, paid only when that subtotal hits 60 and the hound scored in Speed & Drive that day: Day 1 = 10%, Day 2 = 20%, Day 3 = 30%. Figured exact by the app.

VOBO scores one thing: Speed & Drive crossings.The Standard scores one thing: Speed & Drive crossings. There is no Hunting, Trailing, or Endurance — the whole hunt is the crossings, and a hound's total is simply its kept S&D points. Points per crossing run 35 / 30 / 25 / 20, then 15 for 5th and back, by position within class (or the GTP5 ladder if this hunt runs that format — see Hunt Setup). Everything else on Score Entry — judges, times, ghosts, faults — works the same as described in the next sections.

Recording a Speed & Drive crossing ↑ top

This is what you'll do most. On SCORE ENTRY, the S&D CROSSING button is selected by default.

  1. Set the Judge — type their number (fastest) or pick from the list.
  2. Enter the crossing Time (24-hour, e.g. 05:11).
  3. Enter hound numbers in finishing order, 1st on down — one per slot. As you type, the hound's name and the points it'll earn show on the right.
  4. Press Enter (or tap Record Crossing).

Points are set automatically by position within each class: 1st = 35, 2nd = 30, 3rd = 25, 4th = 20, 5th and back = 15 (or 15/10/5 then 0 under GTP5).Points are set automatically by position within each class: 1st = 35 down to 7th = 5; 8th and back score 0. Each class scores its own top 7 — a crossing with both classes can score up to 14 dogs. The app warns you if you enter the same hound twice in one crossing.

Built for fast keyboard entry The fields run Judge → Time → hounds in that order, so you can Tab straight down and type. Hitting Enter records the crossing, and the cursor jumps back to the Judge # (with the number highlighted) ready for the next one — same judge, just Tab on; new judge, type right over it. You never have to reach back up with the mouse.
More than 15 hounds in a crossing? You start with 15 slots. Fill the last one and another row appears automatically — keep going as far as the crossing needs (a rare big crossing of 16, 20+). The extra rows collapse back to 15 after you record, so the page stays clean.
Two classes on the same crossing Each class is scored as if it were its own separate race. If a crossing has 2 Derby and 3 All Age hounds, the lead Derby gets 35 and the lead All Age gets 35 — each ranked only against its own class.If a crossing has 2 Males and 3 Females, the lead Male gets 35 and the lead Female gets 35 — each ranked only against its own class.If a crossing has 2 Derby and 3 All Age hounds (or whatever classes this hunt runs), the lead of each class gets 35 — each ranked only against its own class. You just enter the true finishing order; the app splits it by class.
Why the interval can drop a hound's best score In interval mode the app keeps the highest-totalling combination of a hound's scores that are spaced at least the interval apart — not simply "the biggest one." Example: a 25 at 8:18 and a 15 at 8:29 (total 40) will beat a lone 35 at 8:22, because keeping the 35 blocks both neighbors. So the 35 drops. That's the rule working correctly, not a bug — it forces give-and-take between hounds.

Hunting & Trailing scores ↑ top

Tap HUNT / TRAIL mode for individual scores (one hound at a time).

  1. Pick Category: Hunting or Trailing.
  2. Enter the Time.
  3. Enter the Hound # — its name shows as confirmation.
  4. Pick Points and the Judge.
  5. Tap Record Score.

Remember the app keeps the best Hunting score per hour and the best Trailing score per 20 minutes — so logging two in the same window won't double-count; the higher one wins.

On HGA-format hunts, remember the keep rules: the app keeps the latest Hunting score in each hunting hour (capped by that hour's escalating max — 10/15/20/25/30) and the latest Trailing score in each hour (capped at 30). Logging two in the same hour won't double-count; the later one wins. Just enter every call — the app does the keeping.

Remember the AFHA keep rules: hunting keeps up to one score per 20-minute block (three blocks an hour), each capped by the hour's max — 10/15/20/25/30 for hours 1–5 — and a hound keeps at most one hunting score per hour from any single judge (scores from different judges in the same hour all count). Trailing keeps the best score per 20 minutes. Enter every approved call — the app does the keeping. Per AFHA procedure, hunting scores are approved at the daily judges' meeting before they're entered.

Running alone & the judge's-discretion override ↑ top

A hound that is the only one of its class on a crossing is "running a fox alone" and is capped at 20 points.A hound that crosses completely alone — no other hound of any class — is "running a fox alone" and is capped at 20 points. A lone Derby crossing with All Age company is not alone: everyone scores positionally within class (the rulebook's own example gives that Derby 35).A hound that crosses completely alone — no other hound of either sex — is "running a rabbit alone" and is capped at 20 points. A lone female crossing with males is not alone: she scores positionally within her own class (1st female = 35). The app applies this automatically when you save a genuine solo.

When the cap is the wrong answer — and how to lift it Two real cases where the judge overrides the 20 cap:
  1. A lone hound is genuinely driving the game hard and the judge deems it worth more than 20.
  2. The judge clearly saw 1st place but couldn't number the dogs behind it, so only the lead got entered — don't penalize a true 35-point winner with the solo cap.
Two ways to give full points:
  1. At entry (fastest — for a solo the judge scored 1st = 35): type the lone hound, then mouse-click the "Judge's discretion — give full points" checkbox under the slots, and record. The hound gets its full 35, no ghost needed, and the crossing does not land in the ghost-review list. That checkbox is mouse-click only — it's deliberately skipped by Tab/Enter so it never slows down normal first-place entries. It resets itself after every crossing.
  2. After the fact (for 25 or 30, or a score already saved): open the score in the edit modal (the pencil), check "Judge's discretion — running alone," and set the value to 25, 30, or 35.
Either way, overridden scores print a with a legend. The judge marks the call on paper; you enter it.
Don't worry about the preview flashing While you're building a normal crossing, the first hound you type shows positional points (35) — it does not wrongly flash the 20 cap. The cap only applies on save, and only to a real solo.

Ghost dogs — when you can't read a number ↑ top

Numbers are painted on the hounds and paint wears off over a hunt. If a judge clearly sees a dog cross in a position but can't read its number, use a ghost to hold that spot.

  1. In the crossing, in the slot where the unknown dog finished, type ghost instead of a number.
  2. If you know the dog's class (even though you can't read the number), pin it by typing ghost plus the class — ghost derby or ghost all ageghost male or ghost femaleghost plus the first letters of the class, e.g. ghost d for Derby, ghost p for Puppy.
  3. Record the crossing as normal.
Why this matters — it protects the whole crossing The ghost holds the finishing position, so every dog that crossed behind it keeps its true points instead of being bumped up. It also counts as company, so the lead dog you could identify isn't wrongly hit with the running-alone 20 cap. The ghost itself scores nothing (it's not a registered hound). Without it, one unreadable dog would wreck the entire crossing.
VOBA rule — ghosts are only for unreadable NUMBERS, not unseen dogs The VOBA rulebook draws a line the scorekeeper needs to know: if a hound has a distorted or unclear number (the judge saw the dog, couldn't read it), the remaining hounds are scored — that's exactly the ghost above. But if a hound is missed or not seen clearly, the rule says the following hounds are not scored in that crossing — so in that case, enter the crossing only down to the last hound the judge is sure of, and stop. No ghost, no guessing at the tail.
Two-class hunt — a bare ghost holds BOTH classes When the paint's worn off, you often can't tell the dog's class either — so in a hunt running two classes, a plain ghost (no class typed) holds a place in both stakes at once. That guarantees it: never bumps a real dog's points up, and never lets a lone dog get wrongly capped in either class. You don't have to guess the class — only add the class word when you actually know it. (In a single-class hunt there's no ambiguity, so a bare ghost is just that one class.)

Resolving a ghost later

When the dog gets identified, look at the purple "Ghost Entries to Resolve" card on SCORE ENTRY. It lists every open ghost with its day, time, judge (number and name), and position. Tap the pencil to open that crossing and replace the ghost with the real hound number. You can also Print the open-ghost list to chase down numbers between casts.

Faults, probation & scratches ↑ top

Faults are logged in the Record a Fault / Scratch panel on SCORE ENTRY. Log each fault as a judge calls it — enter the hound #, the fault, the judge, the time, and the day, then tap Record Fault. The app decides whether that's enough to scratch the hound.

National rule: every fault scratches — one judge, no probation Under HGA rules any fault from any single judge scratches the hound immediately. There are no two-judge thresholds and no probation list — the moment you record a fault, the hound shows SCRATCHED. The fault codes below are the same; only the threshold differs.
Some faults scratch instantly; others need two judges
  • 1-judge faults (Loafing, Failure to Answer, Master Withdrawal, Howling) — scratch immediately.
  • Failure to Hark — needs 2 different judges calling that same fault.
  • Pool faults (Babbling, Running Dog Track, Back Track, Covered Track) — need any 2 different judges, and any two pool faults combine (1 Babbling + 1 Back Track from two judges = scratched). Days don't matter.
AFHA's extra codes — and the Cunning-Running pools The dropdown carries AFHA's additional statuses, all 1-judge: LOST, RTC (Return to Cast), W (Withdrawn), WMFH (Withdrawn-MFH), CR (Crated), BJ (Baying Judge), RR (Running Rabbits). CN (Cunning-Running) is two-judge and pools two ways: any two of CN / Babbling / Dog Track / Back Track / Covered Track from two different judges scratches — and Failed to Hark + Cunning-Running from two different judges also scratches. Roll-call outcomes (a hound answered LOST on day 2 keeps its score and stays eligible; lost on the last day is out) and bench forfeiture (W forfeits bench winnings, WMFH keeps them) are the Master of Hounds' calls — record whichever status the MOH declares.
CodeFaultTo scratchTo scratch (HGA)
LLoafing1 judge1 judge
FTAFailure to Answer1 judge1 judge
MWMaster Withdrawal1 judge1 judge
HWHowling1 judge1 judge
FTHFailure to Hark2 judges, same fault1 judge
BBabbling2 judges (pool)1 judge
RDTRunning Dog Track2 judges (pool)1 judge
RBTBack Track2 judges (pool)1 judge
RCTCovered Track2 judges (pool)1 judge
Probation = one fault logged, not yet scratched A hound with a pool/2-judge fault from only one judge sits on the probation list: it shows PROBATION in the faults log, but is hidden from daily scoresheets and standings so you don't prejudge a dog that isn't actually out. Once the second judge calls it, it flips to SCRATCHED. The probation list has its own hidden printout — don't post it for hunters.

Fixing mistakes ↑ top

  • Edit a score — tap the pencil next to it in the recorded list. You can change category, time, hound, points, judge, and day. (This is also where the running-alone override lives.)
  • Edit a crossing — tap the on any recorded crossing to fix the order or swap a ghost for a real number.
  • Delete an entire crossing — tap the to open the crossing, then tap the red Delete Crossing button. It removes every score and ghost in that crossing at once (you'll confirm first). Use this when a whole crossing was entered in error — no need to delete each dog one by one.
  • Delete one score — tap the × next to a score or fault.
  • Undo — after any change, an Undo bar appears at the bottom. It rolls back the last add, delete, or edit.
Dual-judge conflict If two judges record the same dog at the same crossing time, the app flags it so you can confirm which score counts — usually it means a duplicate was entered. Both judges are shown by number and name so you can tell them apart quickly.
Ineligible-day scores If a hound is scored on a day its class doesn't run (e.g. a Derby on Day 3, when Derby runs 2 — see Hunt Setup, Class Days), the app warns you at entry and lists it in a red "Ineligible-Day Scores to Review" card on SCORE ENTRY. It's almost always a wrong day or a mistyped number — tap the to fix the day/number or remove it.

Finding a score fast — filter the recorded list

When a judge says "let me check my call around 8 o'clock," you don't have to scroll the whole list. On the recorded-scores card (Score Entry tab):

  • Show: Speed & Drive (crossings, the default), Hunting, or Trailing. Pick Hunting or Trailing to see every one of those scores in one place — the easiest way to check hunting/trailing against the judges' sheets.
  • Judge: pick a judge to see only their entries, earliest-first. Hit Clear (or All judges) to go back.

Tap the on any row to review or fix it.

Standings & special awards ↑ top

On STANDINGS, hounds are ranked by Grand Total PointsSpeed & Drive points (the app calls them simply Points), always within one class — the classes are separate competitions, so there is no combined view. Use the class toggle buttons to switch between Male and Female; the button for a class with no hounds entered is hidden, and a single-class hunt just shows its one class. Tap a hound to expand its day-by-day breakdown (Hunting, Trailing, S&D, Endurance). Standings show the Top 40.

Scratched hounds don't place A fully-scratched hound is removed from the standings and from awards — it can't win. Its scores are not thrown out, though: they still count in the crossings (they set the other dogs' places), still show on the full scoresheet with the scratch noted, and still factor into other hounds' tiebreaks. It simply isn't eligible for a placement.

Special awards (one hound each)

Enter the winning hound numbers for Best Mouth, Classiest Hound, Best In Show, and Best Opposite Sex — separately for Derby and All Age. Leave blank any you're not awarding.

Tiebreakers are handled for you — and the sheet tells you which one decided it When hounds in the same class tie on Grand Total, the app applies the tiebreaker ladder in order: F.2 Endurance → F.3 S&D → F.4 Hunting → F.5 Trailing → F.6 last-day S&D → F.7–F.9 latest kept times (S&D, Hunting, Trailing) → F.10 highest in the last S&D crossing. The hound that wins is tagged with the exact step and reason — e.g. "won F.7 · latest kept S&D time" — on screen and on the printed standings, so you can see why it placed ahead. Tiebreaks are judged within a class only.

If two hounds are still tied after F.10, they're flagged "coin toss · F.11 (Master of Hounds)" — the only call the software can't make. That tag prints on only the hounds genuinely still tied; a hound that placed cleanly (or won an earlier tiebreak) shows no coin-toss tag.
Tiebreakers — latest time scored When hounds in the same class tie on points, the hound whose last kept S&D score is later wins, straight up. The winner is tagged with the reason — "won · latest kept S&D time" — on screen and on the printed standings. Only if both hounds' last kept times match exactly do they get flagged for a coin toss (Master of Hounds) — the one call the software can't make.
Tiebreakers — whichever rule this hunt runs (set on Hunt Setup) Standard hunts break ties two different ways, so the rule is picked per hunt on Hunt Setup:
  • Placement count-back (the default) — the hound with more 1st-place crossings wins; still tied, more 2nds; then 3rds, and so on (kept crossings only). If the count-back can't separate them, the latest kept S&D time wins.
  • Latest time scored — the hound whose last kept S&D score is later wins, straight up.
Either way the winner is tagged with the reason — e.g. "won · more 1st-place crossings" or "won · latest kept S&D time" — on screen and on the printed standings. Only if the chosen rule can't separate them do both hounds get flagged for a coin toss (Master of Hounds) — the one call the software can't make.
Combination Award Combines field placing and bench placing: GTP place points + Bench place points. It appears on the standings printout once you've entered the Bench Show, computed per class.

One Day Option ↑ top

The 1-DAY OPTION tab is a separate paid side pot, scored on Day 1 Speed & Drive onlyDay 1 GTP points. Hounds opt in when you enter them (defaults to Yes). It's ranked and paid out on its own, independent of the overall standings.

  • Per class. Like the standings, it's ranked separately — use the All Age / Derby toggle. Each class is its own pot.
  • Day 1 Speed & Drive only. Only the kept Day-1 S&D points count — no Hunting, Trailing, Endurance, or later days.
  • Day 1 GTP points. The whole Day-1 score counts — kept S&D + Hunting + Trailing plus that day's endurance bonus. Later days never count.
  • Only hounds in the option appear (the ones set to Yes on entry). Hounds set to No are left out.
  • Scratched hounds stay in. The pot is settled on Day 1, so a scratch later in the hunt does not remove a hound from the One Day Option result — its Day-1 run still stands.
  • Top 40 shown per class, so the list covers however deep the payout runs that day.
Tiebreakers — same idea as standings, S&D only Because it's Speed & Drive only, the ladder is the S&D part of the rules: Day-1 S&D total → F.7 latest kept S&D time (Day 1) → F.10 highest in the last S&D crossing (Day 1) → F.11 coin toss. The winner of a tie is tagged with the step and reason, and anyone still tied after F.10 shows "coin toss · F.11 (Master of Hounds)." Same tags as the standings.

Print it from the Print button on the tab, or from the PRINT tab (pick the class).

Bench Show ↑ top

On BENCH SHOW, enter the hound number for each bench placement, ranked separately by class (Derby / All Age) and sex (Male / Female), about 1–10 each. Leave a spot blank if it's not used. This feeds the Combination Award.

Do this last Bench Show is the lowest-priority part of a hunt — handle it after the field scoring is settled.

Printing — what each sheet is for ↑ top

Most printouts live on the PRINT tab; Standings and Bench Show print from their own tabs. Every sheet carries the hunt name, date, location, and judges. On VOBOThe Standard every sheet is Speed & Drive only — no empty Hunting/Trailing/Endurance columns anywhere.

SheetWhat it's for
Print Dog SheetOne hound's full daily sheet — shows kept and dropped scores plus any scratches. Enter the hound #.
Print This Judge / All JudgesScores by judge, per day. "All Judges" puts each judge on their own page — judges file these in folders by judge.
Roll Call SheetBlank kennel-check sheet before casting — hounds by #, no names, a checkbox per day. Confirms dogs are present and catches duplicate numbers.
Leaderboard / Half-TimeS&D ranking for one day + one class, top 40, as of right now, scratched hounds excluded. Pick day & class.
Ranked Speed & DriveThe full S&D ranking for one day — every hound, no cap, high score first, a separate sheet per class. Pick the day.
Series HPH PointsThis hunt's contribution to the season High Point Hound race — top 15 per class earn 30, 28, … 2, ranked by the final standings (tiebreakers applied), scratched hounds ineligible. Hand it to whoever keeps the series book.
One Day OptionThe paid Day-1 side pot — ranked by Day-1 S&DDay-1 GTP points within class (top 40), tiebreakers applied, scratched hounds kept in. Pick the class. Also prints from the 1-Day Option tab.
Awards SheetThe sheet for calling awards: Top 10 overall, Special Awards, and Top 10 for each category (Hunting / Trailing / S&D / Endurance) on one page. Pick the class. Scratched hounds excluded.
Hunting & TrailingEvery recorded Hunting and Trailing score, sectioned by category then day — for checking against the judges' sheets. Pick a day or All Days.
Scratch SheetFaults logged — dog #, name, fault, time, judge — grouped by day, in dog-number order.
Print All ScoresEverything, by day, grouped by judge, with summary tables.
Standings (Standings tab)Ranked summary (Top 40) + full day-by-day scoresheet grid, paginated. Scratched hounds are excluded from the ranked standings (still shown on the full scoresheet). The score column is labeled S&D and appears once.
Probation List (hidden)Hounds with one logged fault, not yet scratched. Internal only — don't post.
Bench Show (Bench tab)Bench placements by class & sex.
Daily habit Print sheets each day to verify scores against the judges' paper before results go out.

End-of-day routine ↑ top

  1. Resolve any open ghosts you've since identified.
  2. Print the Leaderboard and/or judge sheets and verify against the judges' paper.
  3. Fix anything off with the pencil.
  4. On HUNT SETUP, tap Download Hunt to save a backup file for the day.
  5. If you have signal, open the ☁ Cloud Sync panel on HUNT SETUP and tap Sync Now — see the box below.
  6. Charge the device overnight and bring a battery pack for the next day.
☁ Cloud Sync — the off-device backup On the hosted app, the Cloud Sync panel (bottom of HUNT SETUP) sends your hunt — hounds, judges, scores, scratches — to the cloud whenever you're online. It also syncs automatically when the app opens or the connection comes back.
  • No signal at the pen is fine. Scoring never waits on the internet; sync catches up when you're back in coverage.
  • Sync is additive — it never deletes or changes scores already sent; re-syncing the same hunt won't duplicate anything.
  • Load from Cloud pulls a previously synced hunt onto a different device — the cloud version of Download/Load Hunt. The file backup in the step above still matters: it's the copy in your hand.

Quick reference cards ↑ top

Speed & Drive points (by position, within class)

Standard format: 1st = 35   ·   2nd = 30   ·   3rd = 25   ·   4th = 20   ·   5th & back = 15
GTP5 format: 35 · 30 · 25 · 20 · 15 · 10 · 5, then 8th & back = 0  (set on Hunt Setup)
Top 7: 35 · 30 · 25 · 20 · 15 · 10 · 5, 8th & back = 0 — per class (two classes on one crossing can score up to 14 dogs)

Ghost commands (in a crossing slot)

ghost — unreadable dog; in a two-class hunt holds a place in both classes.  ·  ghost derby / ghost all ageghost male / ghost femaleghost + first letters of the class (e.g. ghost d) — pin it when you know the class.  Scores nothing; protects everyone else's points.

Endurance bonus (automatic; needs day total ≥ 60)

Day 1 = 10% · Day 2 = 20% · Day 3 = 30% · Day 4+ = 40%

Endurance bonus (automatic; needs day total ≥ 60 AND an S&D score that day)

Day 1 = 10% · Day 2 = 20% · Day 3 = 30%

Endurance bonus (automatic, end of hunt)

25% of the hound's total kept points (S&D + Hunting + Trailing), added on the last day — total × 1.25.

Scratch thresholds

1 judge: Loafing (L), Failure to Answer (FTA), Master Withdrawal (MW), Howling (HW).   2 judges, same fault: Failure to Hark (FTH).   2 different judges, pooled: Babbling (B), Running Dog Track (RDT), Back Track (RBT), Covered Track (RCT).

Scratch rule (HGA)

Every fault = scratched, from a single judge. No probation, no two-judge thresholds. Codes: L, FTA, MW, HW, FTH, B, RDT, RBT, RCT.

If something goes wrong

Wrong score → edit.   Just made a mistake → Undo bar.   App closed → reopen, data's saved.   Need it on another device → Download Hunt here, Load Hunt there (or Cloud Sync → Load from Cloud).   "No active hunt key" → key expired or was turned off; contact whoever issued it.   Score time outside the day's start/end → it still records, with a warning; review the ⏰ Out-of-Window banner on Score Entry before finalizing.

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