Hunt Information
Endurance: Day 1 = 10% • Day 2 = 20% • Day 3 = 30% • Day 4 = 40% of daily subtotal.
Derby usually doesn't run the whole hunt (e.g. a 3-day: All Age 3, Derby 2). A Derby hound scored on a day it doesn't run gets flagged for review on the Score Entry tab.
For block-setup hunts. When a start time is set, S&D blocks & intervals count from that exact time (e.g. 06:02), not a rounded hour.
Block: Fixed time windows (8:00-8:04, 8:05-8:09). A hound can score in both.
Standard: 35-30-25-20, then 15 (pack score) for every hound 5th & back.
GTP Scoring Rules Applied
- Speed & Drive: 35-30-25-20 then 15 for all remaining; best score per 10-min block
- Hunting: 10-30 pts per judge evaluation, max per hour
- Trailing: 10-30 pts, max per 20-min interval
- Endurance: 10% Day 1 / 20% Day 2 / 30% Day 3 / 40% Day 4 of daily subtotal (min 60 pts subtotal)
- Hunting, Trailing, S&D scored in multiples of 5
Loads a full real hunt — 385 hounds, 42 judges, 1,300+ scores across a 2-day Derby, plus scratches, ghosts, bench & awards — so you can explore the whole app.
Stored locally on this device only. Required for photo-to-scores feature. Get a key at console.anthropic.com
Register Judges
Judge # auto-assigns if left blank. Used to type-enter the judge on score entry.
Scan Sign-In Sheet
Take a photo or upload a picture of the judges' sign-in sheet. Reads each judge's number, name, address, and phone. Review before adding.
Add Hound
Scan Entry Sheet
Take a photo or upload a picture of a handwritten entry sheet. Reads each hound's number, name, kennel/owner, registration, sire/dam, class, and 1-Day Option. Review before adding.
Speed & Drive Crossing
Can't read a dog's number (worn paint)? Type ghost in its spot to hold the position so the dogs behind it still score right. ("ghost derby" / "ghost all age" to set its class.)
Record a Fault / Scratch
Log each fault as a judge calls it. 1-judge faults scratch immediately. Failure to Hark needs 2 different judges calling that same fault; bark/track (pool) faults need any 2 different judges — until then the hound sits on the (hidden) probation list.
GTP Standings
One Day Option
Bench Show
Enter the hound number for each bench placement. Ranked separately by class (Derby / All Age) and sex (Male / Female). Leave a spot blank if not used.
All printouts in one place. Standings and Bench Show print from their own tabs.
Print Sheets
"Print All Judges" uses the selected day and prints every judge on its own page.
Roll Call Sheet
Awards Sheet (Top 10 + Category Winners)
Leaderboard / Half-Time Sheet
Ranked Speed & Drive
One Day Option
Scratch Sheet
Hunting & Trailing Scores
Analytics
Post-hunt performance view for this hunt only. Based on Speed & Drive crossings. Ranked by S&D Pts (total actual Speed & Drive score — same basis as the hunt scoring). Only kept scores count: scores thrown out by the S&D interval rule are excluded from every stat (shown in grey in a hound's detail). Avg Place = mean finishing place across the kept crossings a hound placed in (lower is better; a consistency read, not the ranking). Cross = number of kept crossings it placed in.
Summary
Hound Leaderboard
Tap any hound for its full crossing-by-crossing detail.
Hound Detail
Head-to-Head Compare
Judge Audit
Each crossing is scored by one judge, so judges can't be compared on the same crossing. The only cross-judge signal is the same hound scored by different judges in different crossings — flags are worth a look, not proof (place also depends on the field a hound drew). Kept scores only. Below: judge activity (volume), then any judge who rated a hound more favorably than the other judges did.
Judge Activity
Favorable Outliers
GTP SCORERNATIONAL SCORERAFHAVIRGINIA OUTSIDE BEAGLE ASSOCIATIONTHE STANDARD
Before you start
The scorer runs in any browser — Chrome, Safari, Edge, Firefox — on a phone, tablet, or laptop. No install. There are two ways in:
- The hosted app at
gtpscorer.app— the normal way. Open the site and it asks for your hunt key (see below). One key unlocks one hunt. - A single emailed file — used for demos and pilots. Double-tap it and you're running; no key needed.
MASTERS-4EFD-435BNATIONAL-4EFD-435BAFHA-4EFD-435BVOBO-4EFD-435BSTANDARD-4EFD-435B and is labeled with your hunt's name. To get in:
- Open
gtpscorer.appon the device you'll score with. You need internet for this first step only. - Type the key exactly as given (dashes included) and tap unlock. The hunt name comes pre-filled from the key.
- That device stays unlocked — the key is remembered, and once the app is open it works fully offline in the field, same as always.
No account, no password — the key is your credential. A key has an expiration date and can be turned off, so if the screen says "no active hunt key," contact whoever issued it. Unlock every device you might score on (laptop + a backup phone) before you head to the pen.
- It auto-saves to the browser constantly. Close the tab, the battery dies, you fat-finger the back button — reopen the app and everything is still there.
- Back up a file at the end of each day anyway. On HUNT SETUP, tap Download Hunt to save a backup file to the device. That file also moves your hunt to another phone/laptop — tap Load Hunt there to open it.
The flow of a hunt, top to bottom: Setup → Judges → Hounds → score all day on SCORE ENTRY → check STANDINGS → enter BENCH SHOW → print everything from PRINT. The tabs across the top run left-to-right in roughly that order.
Hunt Setup ↑ top
You land here when you open the app. Fill it in once, before the hunt.
- Hunt Name — e.g.
2026 Tar River Classic. Prints on every sheet. - Date — for a multi-day hunt fill in both boxes (start and end); the second box only shows when the hunt is more than one day. The range prints on every sheet.
- Location / Pen.
- Number of Days — pick 1 Day / 2 Days / 3 Days, or + Add for a 4th. You can add a day mid-hunt if the format changes. The Standard runs one-day hunts — it starts on 1 Day and you'll normally leave it there.
- Class Days (multi-day hunts) — set how many days Derby runs; All Age always runs the full hunt. Default is 2 on a 3-day hunt (All Age 3, Derby 2). If a Derby hound later gets scored on a day Derby doesn't run, the app warns you and flags it for review — see the Faults & Fixing sections. AFHA note: AFHA Derby stakes run the full trial — set Class Days equal to the number of days.
- Classes (this hunt) — The Standard's classes are yours to define per hunt. Add or remove classes on the Classes card: a single open class, Puppy / Derby, two puppy classes, Derby / All Age — whatever this hunt runs. Optionally give each class a hound-number block (the
#s from–toboxes, e.g. Derby 0–199, All Age 200–999). With blocks set, typing a hound's number picks its class automatically at entry. Set the blocks to whatever this hunt uses — they're never the same hunt to hunt. - Classes are automatic — male numbers are even, female numbers are odd (the VOBA convention). There is nothing to set up: typing a hound's number picks Male or Female by itself.
- Start & end time per day — to the minute, 24-hour time. If the cast is
06:02, enter06:02, not 6:00. Interval throw-outs calculate off the exact time you enter, so this matters. - Night hunt that runs past midnight? Enter the real clock times — start
22:00, end02:00is fine. When the end time is earlier than the start, the app knows the day crosses midnight: scores entered after midnight (00:30) belong to the same night, sort after the pre-midnight ones, and intervals measure correctly across 12:00 AM (a23:58and a00:01crossing are 3 minutes apart, not 24 hours). Both boxes must be filled for this to work — a start time alone can't tell the app the hunt runs overnight. - Speed & Drive interval — see the box below.
- Speed & Drive format — Standard (35-30-25-20, then 15 pack score for every hound 5th & back) or GTP5 (35-30-25-20-15-10-5 for 1st–7th, 8th & back score 0). Set it to whatever this hunt runs.Speed & Drive format — locked to AFHA's Top 7 ladder: 35-30-25-20-15-10-5 by position within class, 8th & back score 0. Each class scores its own top 7, so two classes on one crossing can score up to 14 dogs. Nothing to set.
- Tiebreaker (this hunt) — hunts differ, so pick the rule this hunt breaks ties by: Placement count-back (the default — most 1st-place crossings, then most 2nds, and so on) or Latest time scored (the hound with the later last kept S&D score wins). The standings, tags, and prints all follow whichever you pick — see the Standings section.
- No Limit — every S&D score counts, nothing is thrown out.
- 1 / 5 / 10 Min — keeps the combination of scores worth the most total points, with no two kept scores closer than the interval. This can drop a hound's single highest score if two lower ones nearby out-total it (that's correct — see Recording a crossing).
When setup is done, tap Next → Register Judges.
Register Judges ↑ top
- Type the judge's full name.
- Leave Judge # blank to auto-assign, or set your own. That number is how you'll pick the judge fast during scoring — you type the number instead of scrolling a list.
- Optionally add location / address, phone, and pick a role: Field Judge, Master of Hounds, Home Plate Judge, Trial President.
- Tap + Add Judge. Repeat for each judge.
The roster shows each judge with their number, role, location, phone, and a live scores-logged count. Remove one with the × (you'll confirm). Tap Next → Enter Hounds when done.
Scan Sign-In Sheet (optional shortcut)
If your judges signed in on a paper sheet, don't retype it. Tap Take Photo or Upload Image of the sign-in sheet and it reads each judge's number, name, address, and phone. Always review what it read before adding — fix any misreads in the list, then tap Add All Judges. It skips any judge already registered by name, and if a judge number on the sheet is already in use it assigns a fresh one. Roles come in as Field Judge — change any that aren't afterward.
Enter Hounds ↑ top
- Enter the hound's number (the painted number) and name — both required.
- Optionally add Kennel / Owner, Owner City + State, Sire, and Dam. City/State print with the final results.
- Pick the class: All Age or Derby. This is set per hound and is what the scoring uses — it is not guessed from the number.
- Class: Male or Female — set automatically from the number (even = Male, odd = Female, per VOBA rules). Watch the buttons flip as you type. You shouldn't need to touch them.
- Class: the buttons show this hunt's classes (whatever you set up on Hunt Setup). If you gave the classes number blocks, typing the number snaps the class automatically — watch the buttons flip as you type. A number outside every block falls back to whichever button is selected.
- One Day Option: set Yes / No — is this hound in the paid Day-1 Speed & Drive pot? It defaults to Yes (most hounds are in). See the One Day Option section.
- Tap + Add Hound. Hounds sort by number automatically.
142 when you meant 143 doesn't just get the wrong dog — it gets the wrong class. The hound's name confirmation and the class chip in the list are your check.
Scan Entry Sheet (optional shortcut)
Instead of typing, tap Take Photo or Upload Image of a handwritten entry sheet. It reads each hound's number, name, kennel/owner, registration, sire/dam, and class, and One Day Option. Always review what it read before adding — including the 1-Day Option Yes/No toggle on each hound (it defaults to Yes, so just flip the few that are out to No right in the list — no accepting then editing later). Then it fills the list for you. Tap Next → Score Entry when the field is full.
Scoring — the four things you're trackingSpeed & Drive only ↑ top
At the top of SCORE ENTRY, first pick the Day you're scoring. Then you're recording one of four things — the app keeps each one differently, automatically. You never do this math; just enter what the judge calls.
| Category | Points | How it's kept |
|---|---|---|
| Speed & Drive (crossings) | 35 / 30 / 25 / 20, then 15 for 5th and back — by position within class | By your interval setting (No-Limit, or best combo no closer than 1/5/10 min) |
| Hunting | 10–30 (steps of 5) | Best score per hour |
| Trailing | 10–30 (steps of 5) | Best score per 20-minute interval |
| Endurance | Bonus % | Automatic. A % of the day's total, only if that day's total is ≥ 60 |
| Category | Points | How it's kept (HGA) |
|---|---|---|
| Speed & Drive (crossings) | 35 / 30 / 25 / 20, then 15 for 5th and back — by position within class | By your interval setting — true intervals, default 10 min |
| Hunting | Judges score in 5s | Latest score in each hunting hour, capped by an escalating per-hour max: 10 / 15 / 20 / 25 / 30 (hour 1 → hour 5) |
| Trailing | Judges score in 5s | Latest score in each hour, capped at 30 per hour |
| Endurance | 25% bonus | Automatic, end of hunt. 25% of the hound's total kept points (S&D + Hunting + Trailing), added on the last day |
| Category | Points | How it's kept (AFHA) |
|---|---|---|
| Speed & Drive (crossings) | 35 / 30 / 25 / 20 / 15 / 10 / 5 for 1st–7th, nothing past 7th — by position within class | Highest score, latest time, per 5-minute block |
| Hunting | 10–30 (steps of 5) | Up to one score per 20-minute block (three an hour), capped by the hour's max — 10/15/20/25/30 for hours 1–5 — and at most one score per judge per hour |
| Trailing | 10–30 (steps of 5) | Best score per 20-minute interval |
| Endurance | Bonus % | Automatic. A % of the day's total — only if that total is ≥ 60 AND the hound scored in S&D that day |
VOBO scores one thing: Speed & Drive crossings.The Standard scores one thing: Speed & Drive crossings. There is no Hunting, Trailing, or Endurance — the whole hunt is the crossings, and a hound's total is simply its kept S&D points. Points per crossing run 35 / 30 / 25 / 20, then 15 for 5th and back, by position within class (or the GTP5 ladder if this hunt runs that format — see Hunt Setup). Everything else on Score Entry — judges, times, ghosts, faults — works the same as described in the next sections.
Recording a Speed & Drive crossing ↑ top
This is what you'll do most. On SCORE ENTRY, the S&D CROSSING button is selected by default.
- Set the Judge — type their number (fastest) or pick from the list.
- Enter the crossing Time (24-hour, e.g.
05:11). - Enter hound numbers in finishing order, 1st on down — one per slot. As you type, the hound's name and the points it'll earn show on the right.
- Press Enter (or tap Record Crossing).
Points are set automatically by position within each class: 1st = 35, 2nd = 30, 3rd = 25, 4th = 20, 5th and back = 15 (or 15/10/5 then 0 under GTP5).Points are set automatically by position within each class: 1st = 35 down to 7th = 5; 8th and back score 0. Each class scores its own top 7 — a crossing with both classes can score up to 14 dogs. The app warns you if you enter the same hound twice in one crossing.
Hunting & Trailing scores ↑ top
Tap HUNT / TRAIL mode for individual scores (one hound at a time).
- Pick Category: Hunting or Trailing.
- Enter the Time.
- Enter the Hound # — its name shows as confirmation.
- Pick Points and the Judge.
- Tap Record Score.
Remember the app keeps the best Hunting score per hour and the best Trailing score per 20 minutes — so logging two in the same window won't double-count; the higher one wins.
On HGA-format hunts, remember the keep rules: the app keeps the latest Hunting score in each hunting hour (capped by that hour's escalating max — 10/15/20/25/30) and the latest Trailing score in each hour (capped at 30). Logging two in the same hour won't double-count; the later one wins. Just enter every call — the app does the keeping.
Remember the AFHA keep rules: hunting keeps up to one score per 20-minute block (three blocks an hour), each capped by the hour's max — 10/15/20/25/30 for hours 1–5 — and a hound keeps at most one hunting score per hour from any single judge (scores from different judges in the same hour all count). Trailing keeps the best score per 20 minutes. Enter every approved call — the app does the keeping. Per AFHA procedure, hunting scores are approved at the daily judges' meeting before they're entered.
Running alone & the judge's-discretion override ↑ top
A hound that is the only one of its class on a crossing is "running a fox alone" and is capped at 20 points.A hound that crosses completely alone — no other hound of any class — is "running a fox alone" and is capped at 20 points. A lone Derby crossing with All Age company is not alone: everyone scores positionally within class (the rulebook's own example gives that Derby 35).A hound that crosses completely alone — no other hound of either sex — is "running a rabbit alone" and is capped at 20 points. A lone female crossing with males is not alone: she scores positionally within her own class (1st female = 35). The app applies this automatically when you save a genuine solo.
- A lone hound is genuinely driving the game hard and the judge deems it worth more than 20.
- The judge clearly saw 1st place but couldn't number the dogs behind it, so only the lead got entered — don't penalize a true 35-point winner with the solo cap.
- At entry (fastest — for a solo the judge scored 1st = 35): type the lone hound, then mouse-click the "Judge's discretion — give full points" checkbox under the slots, and record. The hound gets its full 35, no ghost needed, and the crossing does not land in the ghost-review list. That checkbox is mouse-click only — it's deliberately skipped by Tab/Enter so it never slows down normal first-place entries. It resets itself after every crossing.
- After the fact (for 25 or 30, or a score already saved): open the score in the edit modal (the ✎ pencil), check "Judge's discretion — running alone," and set the value to 25, 30, or 35.
Ghost dogs — when you can't read a number ↑ top
Numbers are painted on the hounds and paint wears off over a hunt. If a judge clearly sees a dog cross in a position but can't read its number, use a ghost to hold that spot.
- In the crossing, in the slot where the unknown dog finished, type
ghostinstead of a number. - If you know the dog's class (even though you can't read the number), pin it by typing
ghostplus the class —ghost derbyorghost all ageghost maleorghost femaleghostplus the first letters of the class, e.g.ghost dfor Derby,ghost pfor Puppy. - Record the crossing as normal.
ghost holds BOTH classes
When the paint's worn off, you often can't tell the dog's class either — so in a hunt running two classes, a plain ghost (no class typed) holds a place in both stakes at once. That guarantees it: never bumps a real dog's points up, and never lets a lone dog get wrongly capped in either class. You don't have to guess the class — only add the class word when you actually know it. (In a single-class hunt there's no ambiguity, so a bare ghost is just that one class.)
Resolving a ghost later
When the dog gets identified, look at the purple "Ghost Entries to Resolve" card on SCORE ENTRY. It lists every open ghost with its day, time, judge (number and name), and position. Tap the ✎ pencil to open that crossing and replace the ghost with the real hound number. You can also Print the open-ghost list to chase down numbers between casts.
Faults, probation & scratches ↑ top
Faults are logged in the Record a Fault / Scratch panel on SCORE ENTRY. Log each fault as a judge calls it — enter the hound #, the fault, the judge, the time, and the day, then tap Record Fault. The app decides whether that's enough to scratch the hound.
- 1-judge faults (Loafing, Failure to Answer, Master Withdrawal, Howling) — scratch immediately.
- Failure to Hark — needs 2 different judges calling that same fault.
- Pool faults (Babbling, Running Dog Track, Back Track, Covered Track) — need any 2 different judges, and any two pool faults combine (1 Babbling + 1 Back Track from two judges = scratched). Days don't matter.
| Code | Fault | To scratch | To scratch (HGA) |
|---|---|---|---|
| L | Loafing | 1 judge | 1 judge |
| FTA | Failure to Answer | 1 judge | 1 judge |
| MW | Master Withdrawal | 1 judge | 1 judge |
| HW | Howling | 1 judge | 1 judge |
| FTH | Failure to Hark | 2 judges, same fault | 1 judge |
| B | Babbling | 2 judges (pool) | 1 judge |
| RDT | Running Dog Track | 2 judges (pool) | 1 judge |
| RBT | Back Track | 2 judges (pool) | 1 judge |
| RCT | Covered Track | 2 judges (pool) | 1 judge |
Fixing mistakes ↑ top
- Edit a score — tap the ✎ pencil next to it in the recorded list. You can change category, time, hound, points, judge, and day. (This is also where the running-alone override lives.)
- Edit a crossing — tap the ✎ on any recorded crossing to fix the order or swap a ghost for a real number.
- Delete an entire crossing — tap the ✎ to open the crossing, then tap the red Delete Crossing button. It removes every score and ghost in that crossing at once (you'll confirm first). Use this when a whole crossing was entered in error — no need to delete each dog one by one.
- Delete one score — tap the × next to a score or fault.
- Undo — after any change, an Undo bar appears at the bottom. It rolls back the last add, delete, or edit.
Finding a score fast — filter the recorded list
When a judge says "let me check my call around 8 o'clock," you don't have to scroll the whole list. On the recorded-scores card (Score Entry tab):
- Show: Speed & Drive (crossings, the default), Hunting, or Trailing. Pick Hunting or Trailing to see every one of those scores in one place — the easiest way to check hunting/trailing against the judges' sheets.
- Judge: pick a judge to see only their entries, earliest-first. Hit Clear (or All judges) to go back.
Tap the ✎ on any row to review or fix it.
Standings & special awards ↑ top
On STANDINGS, hounds are ranked by Grand Total PointsSpeed & Drive points (the app calls them simply Points), always within one class — the classes are separate competitions, so there is no combined view. Use the class toggle buttons to switch between Male and Female; the button for a class with no hounds entered is hidden, and a single-class hunt just shows its one class. Tap a hound to expand its day-by-day breakdown (Hunting, Trailing, S&D, Endurance). Standings show the Top 40.
Special awards (one hound each)
Enter the winning hound numbers for Best Mouth, Classiest Hound, Best In Show, and Best Opposite Sex — separately for Derby and All Age. Leave blank any you're not awarding.
If two hounds are still tied after F.10, they're flagged "coin toss · F.11 (Master of Hounds)" — the only call the software can't make. That tag prints on only the hounds genuinely still tied; a hound that placed cleanly (or won an earlier tiebreak) shows no coin-toss tag.
- Placement count-back (the default) — the hound with more 1st-place crossings wins; still tied, more 2nds; then 3rds, and so on (kept crossings only). If the count-back can't separate them, the latest kept S&D time wins.
- Latest time scored — the hound whose last kept S&D score is later wins, straight up.
One Day Option ↑ top
The 1-DAY OPTION tab is a separate paid side pot, scored on Day 1 Speed & Drive onlyDay 1 GTP points. Hounds opt in when you enter them (defaults to Yes). It's ranked and paid out on its own, independent of the overall standings.
- Per class. Like the standings, it's ranked separately — use the All Age / Derby toggle. Each class is its own pot.
- Day 1 Speed & Drive only. Only the kept Day-1 S&D points count — no Hunting, Trailing, Endurance, or later days.
- Day 1 GTP points. The whole Day-1 score counts — kept S&D + Hunting + Trailing plus that day's endurance bonus. Later days never count.
- Only hounds in the option appear (the ones set to Yes on entry). Hounds set to No are left out.
- Scratched hounds stay in. The pot is settled on Day 1, so a scratch later in the hunt does not remove a hound from the One Day Option result — its Day-1 run still stands.
- Top 40 shown per class, so the list covers however deep the payout runs that day.
Print it from the Print button on the tab, or from the PRINT tab (pick the class).
Bench Show ↑ top
On BENCH SHOW, enter the hound number for each bench placement, ranked separately by class (Derby / All Age) and sex (Male / Female), about 1–10 each. Leave a spot blank if it's not used. This feeds the Combination Award.
Printing — what each sheet is for ↑ top
Most printouts live on the PRINT tab; Standings and Bench Show print from their own tabs. Every sheet carries the hunt name, date, location, and judges. On VOBOThe Standard every sheet is Speed & Drive only — no empty Hunting/Trailing/Endurance columns anywhere.
| Sheet | What it's for |
|---|---|
| Print Dog Sheet | One hound's full daily sheet — shows kept and dropped scores plus any scratches. Enter the hound #. |
| Print This Judge / All Judges | Scores by judge, per day. "All Judges" puts each judge on their own page — judges file these in folders by judge. |
| Roll Call Sheet | Blank kennel-check sheet before casting — hounds by #, no names, a checkbox per day. Confirms dogs are present and catches duplicate numbers. |
| Leaderboard / Half-Time | S&D ranking for one day + one class, top 40, as of right now, scratched hounds excluded. Pick day & class. |
| Ranked Speed & Drive | The full S&D ranking for one day — every hound, no cap, high score first, a separate sheet per class. Pick the day. |
| Series HPH Points | This hunt's contribution to the season High Point Hound race — top 15 per class earn 30, 28, … 2, ranked by the final standings (tiebreakers applied), scratched hounds ineligible. Hand it to whoever keeps the series book. |
| One Day Option | The paid Day-1 side pot — ranked by Day-1 S&DDay-1 GTP points within class (top 40), tiebreakers applied, scratched hounds kept in. Pick the class. Also prints from the 1-Day Option tab. |
| Awards Sheet | The sheet for calling awards: Top 10 overall, Special Awards, and Top 10 for each category (Hunting / Trailing / S&D / Endurance) on one page. Pick the class. Scratched hounds excluded. |
| Hunting & Trailing | Every recorded Hunting and Trailing score, sectioned by category then day — for checking against the judges' sheets. Pick a day or All Days. |
| Scratch Sheet | Faults logged — dog #, name, fault, time, judge — grouped by day, in dog-number order. |
| Print All Scores | Everything, by day, grouped by judge, with summary tables. |
| Standings (Standings tab) | Ranked summary (Top 40) + full day-by-day scoresheet grid, paginated. Scratched hounds are excluded from the ranked standings (still shown on the full scoresheet). The score column is labeled S&D and appears once. |
| Probation List (hidden) | Hounds with one logged fault, not yet scratched. Internal only — don't post. |
| Bench Show (Bench tab) | Bench placements by class & sex. |
End-of-day routine ↑ top
- Resolve any open ghosts you've since identified.
- Print the Leaderboard and/or judge sheets and verify against the judges' paper.
- Fix anything off with the ✎ pencil.
- On HUNT SETUP, tap Download Hunt to save a backup file for the day.
- If you have signal, open the ☁ Cloud Sync panel on HUNT SETUP and tap Sync Now — see the box below.
- Charge the device overnight and bring a battery pack for the next day.
- No signal at the pen is fine. Scoring never waits on the internet; sync catches up when you're back in coverage.
- Sync is additive — it never deletes or changes scores already sent; re-syncing the same hunt won't duplicate anything.
- Load from Cloud pulls a previously synced hunt onto a different device — the cloud version of Download/Load Hunt. The file backup in the step above still matters: it's the copy in your hand.
Quick reference cards ↑ top
Speed & Drive points (by position, within class)
Standard format: 1st = 35 · 2nd = 30 · 3rd = 25 · 4th = 20 · 5th & back = 15
GTP5 format: 35 · 30 · 25 · 20 · 15 · 10 · 5, then 8th & back = 0 (set on Hunt Setup)Top 7: 35 · 30 · 25 · 20 · 15 · 10 · 5, 8th & back = 0 — per class (two classes on one crossing can score up to 14 dogs)
Ghost commands (in a crossing slot)
ghost — unreadable dog; in a two-class hunt holds a place in both classes. · ghost derby / ghost all ageghost male / ghost femaleghost + first letters of the class (e.g. ghost d) — pin it when you know the class. Scores nothing; protects everyone else's points.
Endurance bonus (automatic; needs day total ≥ 60)
Day 1 = 10% · Day 2 = 20% · Day 3 = 30% · Day 4+ = 40%
Endurance bonus (automatic; needs day total ≥ 60 AND an S&D score that day)
Day 1 = 10% · Day 2 = 20% · Day 3 = 30%
Endurance bonus (automatic, end of hunt)
25% of the hound's total kept points (S&D + Hunting + Trailing), added on the last day — total × 1.25.
Scratch thresholds
1 judge: Loafing (L), Failure to Answer (FTA), Master Withdrawal (MW), Howling (HW). 2 judges, same fault: Failure to Hark (FTH). 2 different judges, pooled: Babbling (B), Running Dog Track (RDT), Back Track (RBT), Covered Track (RCT).
Scratch rule (HGA)
Every fault = scratched, from a single judge. No probation, no two-judge thresholds. Codes: L, FTA, MW, HW, FTH, B, RDT, RBT, RCT.
If something goes wrong
Wrong score → ✎ edit. Just made a mistake → Undo bar. App closed → reopen, data's saved. Need it on another device → Download Hunt here, Load Hunt there (or Cloud Sync → Load from Cloud). "No active hunt key" → key expired or was turned off; contact whoever issued it. Score time outside the day's start/end → it still records, with a warning; review the ⏰ Out-of-Window banner on Score Entry before finalizing.